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Anyone with working Minkoff's side battler.....

Can you please paste your scripts so that my noobastic self can copy it.....

I am getting a black background, and the enemies are in the middle, not the left.

Lil help, thank you.


http://youtube.com/watch?v=wCMatJRJ1gE

heres a vid of one thats exactly like im trying to get if anyone can steer me in the right direction prease.

I tried to download demo for it on creation asylum, but not registered no new registering atm....
 
Why not use the demo links in the topic that's posted in THIS forum? I did mention that as well as the .pdf yesterday. :yes:

Check my SIGNATURE for a direct link to the topic.

EDIT:
"heres a vid of one thats exactly like im trying to get if anyone can steer me in the right direction prease."

The vid you showed was of the person combining Animated Battlers with the 'ParaDog' battlesystem. He used an enemy battler (Baal from Ragnarok Online) by Lucksta and Actor battlers by DollMage.
 
2 DAYS and 4 NEW GAMES LATER!!!!!!

Yeah, so I figured out that you have to have the 4x4 RTP set as the umm Battler Graphic, then DRAG the GD thing INSIDE THE TROOP BOX!!!!

Sorry for caps, but man. I'm tempted to do a walkthrough on that just to save any other noob from it...I just might do that...

I still have issues with the Enhanced Animated Battler....(no BBG and the enemies are in halves), but I am satisfied for now.

Thanks VVulf, you are the man.


HOWEVER......whenever I use a SKILL I get an error, kicks me out of the game heres the code: from the Animated Battlers Combat : BATTLE SYSTEM folder, line 86(?)

alias make_skill_action_result_anim make_skill_action_result
def make_skill_action_result(battler = @active_battler, plus_id = 0)
@rtab = !@target_battlers
if $game_system.mnk_det_rtab_attck
make_skill_action_result_anim(battler, plus_id)
else
error line ========> @rtab ? make_skill_action_result_anim(battler) : make_skill_action_result_anim <=========error line
end
@skill_used = @skill.id
battler.strike_skill = @skill.id
if $game_system.mnk_det_para_spell == true
#if battler.spelling?
battler.casted = true
#end
end
for target in (@rtab ? battler.target : @target_battlers)
target.struck_skill = @skill.id
end
end

ERROR: ArgumentError ; wrong number of arguments (o for 2)

Someone said its because I am still on trial version.
 
You didn't get that error from the demo itself before you started editing the config... right? Better not have... :P

I doubt it's because of the trial version... it will just run out and you'd have to pay 'n register it after the 60 days. I know a member who had the trial version and managed to get the RTAB system to work with Mr.Mo's ABS and some other stuff (a LOT of other stuff). She has a registered copy now.

Me thinks ye may have erased something in the MISC section. That section relates to the auto-detection features as well as formations, cursors, and other things.

Unpack, unzip, expand... whatever... the copy you downloaded and check THAT copy out to be sure. Dunno what you've done, but I know the demo works QUITE well. :yes:
 

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