BellGoRiiing
Member
I'm about to make a part in my game where a character is getting attacked by TONS of little creatures. I want to do this, but I know the one major problem I going to run into....lagging. It happens when there are lots of events on one map...is there any way I can get rid of this...Those event anti-lag scripts won't work because these events are close together in one spot instead of outside the screen.