Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Another helps! :P

Harwn

Member

A newbie question... How to i move an event with action button or player touch? I want to make a puzzle, and i need to move for example 2 rocks and 2 switches, and i need to move the rocks on the switches to activate, and first i need to know how  move the rocks and to a switch set off if i'm not upper the switch cause it only set off when i press the button or if i touch it. Please if someone can tell me that i will be thanked with him/her. Fiuf! -.-

Another thing, someone have new tilesets, monsters, characters, etc..? i need it please i have those things what contains the rpg maker xp but i want news, i dont know, flooded cities or something like that. Please xP

Other question... jajajaj
In the chat with NPCs i put:
Harwn: Blablabla...
NPC: Blablabla...
If i want to use Name input, how to change the hero's name on a chat?

And the last...(I'm so newbie -_-') how to i open my game for play it without have installed the rpg maker?

Well, i promise with these information i will make tutorials, if someone have no did those jejeje...
Thanks to all and bye!
 
1. To move an event with Action Button or Player Touch, just use the command "Set Move Route: [This Event] (Ignore if Can't Move): Move Away from Player." It's located on the second page and moves events for you.

To check if the switch is set off, create a new Parallel Processing event that assigns the event's location to variables and checks if it's on the switch.
Like so:
Code:
@>Control Variables: [0001: Rock X] = [Rock] Event's Map X
@>Control Variables: [0002: Rock Y] = [Rock] Event's Map Y
@>Conditional Branch: Variable [0001: Rock X] == switch x (replace with a number)
  @>Conditional Branch: Variable [0002: Rock Y] == switch y (replace with a number)
    @>Control Switches: [Switch] = ON
   : Else
    @>Control Switches: [Switch] = OFF
 : Else
  @>Control Switches: [Switch] = OFF

In that code, you assign the coordinates of the rock to variables, then check if the coordinates are equal to the coordinates of the switch. If so, it turns on a switch. Now create a New Event Page on the switch which Condition "Switch: [Switch] = ON". On that page, open a gate, do whatever you want for when the player pushes the rock on the switch.

2. For new tilesets, monsters, and characters, search the Resource Analysis section. There are also some helpful links in this sticky.

3. If you use Name Input Processing, type \N[1] in the text box and replace 1 with the ID of the actor (defined in Database->Actors).
Ex:
Code:
@>Show Text: \N[1]: I am actor number one!

4. To open an RMXP game without installing the maker, you need to install the RTP. You can find it here. If you're distributing your game, remember to tell your friends to download it first!

Good luck with it, Harwn! :thumb:
 

Harwn

Member

OMG... Thanks Regi i guess before i post a new topic i will ask to you first hahahaha!!
Thank u very much!! xP  You're so good, all the things you told me are working well... jejeje...  :thumb:
Except the switch with the rock, the rock does worked, but the switch dont wanna co-op jejeje
please tell me i did all the things on this tutorial but it doesn't worked.

Regi":19z23mvc said:
To check if the switch is set off, create a new Parallel Processing event that assigns the event's location to variables and checks if it's on the switch.
Like so:
Code:
@>Control Variables: [0001: Rock X] = [Rock] Event's Map X
@>Control Variables: [0002: Rock Y] = [Rock] Event's Map Y
@>Conditional Branch: Variable [0001: Rock X] == switch x (replace with a number)
  @>Conditional Branch: Variable [0002: Rock Y] == switch y (replace with a number)
    @>Control Switches: [Switch] = ON
   : Else
    @>Control Switches: [Switch] = OFF
 : Else
  @>Control Switches: [Switch] = OFF

In that code, you assign the coordinates of the rock to variables, then check if the coordinates are equal to the coordinates of the switch. If so, it turns on a switch. Now create a New Event Page on the switch which Condition "Switch: [Switch] = ON". On that page, open a gate, do whatever you want for when the player pushes the rock on the switch.

I will see ur game... it must be cool! jejeje...

Bye! and again thanks!  :smile:
 
Okay, so the rock works, but the switch doesn't?

If you've made the Parallel Process event exactly like I posted, check the switch. On the 2nd page, is the Condition "Switch: [switch] == ON"? Is it set to Autorun or Parallel Processing?

By the way, if it's set to Autorun or PP like it should, it will loop the switch event, so after whatever happens when the switch is activated, turn on self-switch A. (Control Self-Switch A = On.) Then make a 3rd event page, and check the Conditions "Self-switch A is On." Give it a graphic of the activated switch and you're done.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top