Hey, quick question for you guys. I could've sworn I remembered back in the old days, you could display animations on characters from within the Set Move Route options. It doesn't seem like you can in RMXP.
A lot of games hide items around the world, and have a little shiny graphic as a hint to the player. I have the little shiny animation done up, but I'm having trouble getting it to display (and loop) on a certain event until it's found by the player. The only real easy option I can see to keep all the coding in one event is to use the Call Script option within the event's Autonomous Movement.
That's where you guys come in! What kind of script snippet would I have to put in there to loop an animation on that event? I figure this isn't complicated, but please don't overestimate my Ruby knowledge
Thanks!
A lot of games hide items around the world, and have a little shiny graphic as a hint to the player. I have the little shiny animation done up, but I'm having trouble getting it to display (and loop) on a certain event until it's found by the player. The only real easy option I can see to keep all the coding in one event is to use the Call Script option within the event's Autonomous Movement.
That's where you guys come in! What kind of script snippet would I have to put in there to loop an animation on that event? I figure this isn't complicated, but please don't overestimate my Ruby knowledge
Thanks!