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Animation + NeoABS help

Hey. For a while now, my game has used an evented battle system, but the amount of lag it caused has forced me to switch to a script. I'm currently trying out NeoABS, and editing parts here and there so it fits my purpose. I have a few questions:

1. One thing that I cannot seem to do however is make the animations work properly. What I want to be able to do is check to see which way the player is facing, and then show a different animation depending on the answer. So, for example, if the player was facing left and attacked, it would show animation 1. If he was facing right and attacked, it would show animation 2 and so on. Is this possible?
2. How do you remove the 'jump' from the enemies when they are hit? When the player hits them, they jump up in the air, and it looks awful, as my game uses guns.

Thanks in advance
Fox
 

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