Hey all, I want to know what you guys think of this idea: An MMO with three tiers of play-
1) Basic (Free to play, limited stats but a number of quests and hunts to enjoy)
2) Heroic (Pay a one-time price to have access to higher stats and more powerful weapons, as well as being directly connected to the third tier)
3) Leader (Monthly subscription fee which allows the players to build their own city, direct the economy based on limited local resources, and give orders (Special quests) to the heroic tier adventurers, such as blocking trade shipments to a rival state, or slaying a monster which is causing trouble on the outskirts of their territory).
With this kind of set-up, stories would start to evolve on their own. Leader players from neighboring countries might seek to sabotage eachother for political or economic gain, or perhaps they would work together against some common threat.
The Heroic tier players would more or less act as military leaders, court officials, city guards and powerful stand-alone warriors. Free players could either be mercs or paid soldiers under the heroic tier players, as well as merchants and crafters.
What do you guys think? Would that be a reasonable idea, or is it doomed to immediate failure? What do you guys think about player-generated stories in general, and are MMOs the right place for them?
1) Basic (Free to play, limited stats but a number of quests and hunts to enjoy)
2) Heroic (Pay a one-time price to have access to higher stats and more powerful weapons, as well as being directly connected to the third tier)
3) Leader (Monthly subscription fee which allows the players to build their own city, direct the economy based on limited local resources, and give orders (Special quests) to the heroic tier adventurers, such as blocking trade shipments to a rival state, or slaying a monster which is causing trouble on the outskirts of their territory).
With this kind of set-up, stories would start to evolve on their own. Leader players from neighboring countries might seek to sabotage eachother for political or economic gain, or perhaps they would work together against some common threat.
The Heroic tier players would more or less act as military leaders, court officials, city guards and powerful stand-alone warriors. Free players could either be mercs or paid soldiers under the heroic tier players, as well as merchants and crafters.
What do you guys think? Would that be a reasonable idea, or is it doomed to immediate failure? What do you guys think about player-generated stories in general, and are MMOs the right place for them?