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an age system?

i want an age system where your character as your character spend his/her time in the game he/she ages but i also need this in the script a command that
doesn't start the aging until a call script command is triggered

example:

character is in training
character age: 14

trains for melee,magic and ranged

*movie scene (unrelated)
ages to 18

trains for advanced melee,magic and ranged
done training
*movie scene(unrelated)
Start aging process
 
By the sounds of this, it can be done fairly easily with events, particularly as you want it to be called, rather than constant. You also failed to state any effecst of this aging, would a varibale (his age) just rise and that's it or would the appearance need to "evolve"?
 
For the 'aging process' in general, you could use the day/night script to track the days spent. And Sephiroth Spawn made a Virtual Database script that could allow you to edit the actor's stats
 
Yeah, this is easily done with events. You could use it as classes, like have loads of classes (1-99 for example, 99 being the oldest you can get) and have each one be a different age. Get me? Like,...

001: 1 Year Old
002: 2 Years Old
003: 3 Years Old
etc etc...

and when you want them to age, in the event just use Change Actor Class... . Fairly easy I tink :D:D:D
 

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