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Additional poses, Minkoffs Animated Battlers - Enhanced XP

I'm not sure how awkward this is going to be, I've done some alterations via the configuration already but my knowledge of scripting is at the level of only altering values :P and common sense when it comes to comments.

The main support I'm looking for here is to alter the sheet to gain additional poses, as of now the default set up is to 11 rows and 4 columns. Getting the 6 columns is pretty straight forward as well as rearranging the order in which they are set up.

Now some of these already have additional configuration which I've also set (Like critical hits), though some of them I think I'd need to have arrays set up for linking to skills within the database (separating magic from techniques). I'm not sure if the inclusion of the extra MNK_POSE12~14 could autoconnect from the Primary template to the new numbers for the Non-Default Pose Hashes within the Expanded pose control centre? And if that's the existing array I mentioned that I may need?
This would be the MNK_POSES_CASTED array.

Kind of a task but the battlers I'm making from now sort of depend on this set up. Below is the old Configured set-up style with the one I'm hoping to use:
1. Idle
2. Struck
3. Woozy
4. Block
5. Advance
6. Retreat
7. Attack
8. Item
9. Skill
10. Victory
11. Dead

1. Idle
2. Block
3. Woozy
4. Struck
5. Attack
6. Critical Hit - Already working from the MNK_POSES_CRITICAL = 6 but could be because it's a set within the 1~11 original poses
7. Item
8. Technique - 8 and 9 split from skills and assigned (by the user) to arrays.
9. Magic - 8 and 9 split from skills and assigned (by the user) to arrays.
10. Advance
11. Retreat
12. Victory
13. Enter - Plays for actors & enemies at the start of the battle scene. MNK_POSES_SETUP? Would this work for enemies aswel?
14. Dead
15. Credit - Additional pose not configured to anything

For 15 it's basically room for the creator/editor to place their mark without it being viewed in game.

Using the Animated Battlers - Enhanced
With no additional extras obviously. I'd like to use this sort of set-up with the battlers I'm releasing to the public and for my own personal project.

Image I'm using for testing:
gallery_2782_66_41949.png
 

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