As the topic says, squall made a Resolution Fix script to display the resolution at 800 x 600 instead of 640 x 480.
Now the script works well, but the map is still displayed at 640 x 480. I tried messing eith the Spriteset_Map class, but then after reading the topic again, Near suggested making a new Tileset class to make it possible. It would be nice if someone could do that or help me to get it done, thanks.
Now the script works well, but the map is still displayed at 640 x 480. I tried messing eith the Spriteset_Map class, but then after reading the topic again, Near suggested making a new Tileset class to make it possible. It would be nice if someone could do that or help me to get it done, thanks.