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Add on to Squall's Resolution fix script

As the topic says, squall made a Resolution Fix script to display the resolution at 800 x 600 instead of 640 x 480.
Now the script works well, but the map is still displayed at 640 x 480. I tried messing eith the Spriteset_Map class, but then after reading the topic again, Near suggested making a new Tileset class to make it possible. It would be nice if someone could do that or help me to get it done, thanks.
 
Yes.

I am not sure on how to do everything now, but I have a pretty good idea on how to make my own tilemap class (I only have a general idea on the flash_tile method that is never used anyways).

I will probably do this sooner or later, but I am adding a zoom feature, that allows you to zoom in and out on the tilemap, adjust width, height, etc.
 

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