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Actor Recruiting

I was wondering if anybody could give me an idea as to create a way to recrut a Actor that i've preset and send him off somewhere else like, say my hero owned a castle and i recruited a mage or sumthing how can i get that mage to appear and disappear whenever it's in my party at that castle? :biggrin:
 
Create an Event on the event layer and set the trigger to Parallel process and DO NOT set a sprite or graphic for this page of the event, use the conditional branch event and go to the 2nd page and set it so that it reads if Actor: Mage is in party then turn on Local Switch A If not -nothing-. It should look like this:

@> Conditional Branch: [Mage] is In the Party
@> Control Self Switch: A =ON
@>
: Else
@>
: End

Then create a second page on the event and set the graphic of the mage here along with whatever you want him to say, so whenever he IS in the party he will appear in the castle and whenever he isn't he won't.

If you want him to go away and do a quest, well you should try and figure out that yourself, because I don't know what you want him or her to do.
 
Besides, it's easy and fun to have other events triggered by "Mage Recruited." Maybe that mage can open the magically-sealed chest. Maybe the princess has a crush on the mage and will tell you more once the mage is around. Lots of choices...
 
ok thanks Unka but thats kinda my question i'am not exactly sure how to use varibles like the ones you suggested like have more things happen once that mage is recruited ( if thats evan variable xD) and sniper thanks ^-^ that helps and to answer your comment I want this mage as Unka stated to go to my heros castle after I recruit him, and then also beable to make him/her dissepear whenever he/she is in my party perfect example of what i mean is if anyone has played any of the Suikoden games (2 preferrably)
 

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