I'm at a dead end here. I'm trying to design a battle system that is fast-paced and unique. The problem? I don't want it to be all about button mashing, because that'd eventually become the equivalent of some "Ninja Gaiden XP" thing. I'm wanting to incorporate strategy into this system, something that will force you to make decisions amongst the chaos of battle. I can't seem to come up with a system that lets a player think without getting ripped apart by the action, but doesn't take away from the speed.
I need design help before I can make a request.
Thanks ~
I need design help before I can make a request.
Thanks ~