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The script doesn't save or load achievement data when the game is saved or loaded. It only creates a new copy when a new game is started. You're going to need to edit Scene Save/Load to include a marshal dump/load of the $achieve data. This will null any previous save files btw
Thanks! Once again there to save my scripting! I knew deep down that I had to add those because I had to do it with the Klocks time system back in the day to make it work...thanks again Racheal. :P I might be having a lot of these questions.