Enigmacookie
Member
Is there a script out there that can make a Player "absorb" damage of a certain element.
Example:
Player [A] casts "fireabsorb". This spell will make so that all fire damage inflicted to the caster, is absorbed and heals instead. [for, say, 4 turns]
So, if an enemy casts "fireball" on him, it will not deal X damage, but will instead heal X life.
Is this possible?
If this: is doable without a script / is in the wrong thread: Sorry.
Thanks to all and any help.
Example:
Player [A] casts "fireabsorb". This spell will make so that all fire damage inflicted to the caster, is absorbed and heals instead. [for, say, 4 turns]
So, if an enemy casts "fireball" on him, it will not deal X damage, but will instead heal X life.
Is this possible?
If this: is doable without a script / is in the wrong thread: Sorry.
Thanks to all and any help.