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Absorb Damage Script

Is there a script out there that can make a Player "absorb" damage of a certain element.

Example:
Player [A] casts "fireabsorb". This spell will make so that all fire damage inflicted to the caster, is absorbed and heals instead. [for, say, 4 turns]

So, if an enemy casts "fireball" on him, it will not deal X damage, but will instead heal X life.

Is this possible?
If this: is doable without a script / is in the wrong thread: Sorry.

Thanks to all and any help.
 
What if you just made it do negative damage to player if certain buff is active?
And set buff to 4 turns.
I'm not sure if thats possible or not because this computer doesnt have rmxp on it, but I'm pretty sure it is.
 

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