How does the script not work?
When trying to answer such questions try to be as specific as possible as to what you think are wrong.
I had a look at your demo. Your problem is that nothing happens when you press the Z button.
This is completely unrelated to the two scripts in question. The problem is that the SDK overwrites the Scene_Map.
Insert this snippet just above main and you should be able to open the quest log on the Z button:
class Scene_Map
unless self.method_defined?(:jaberwocky_questlog_scene_map_call)
alias jaberwocky_questlog_scene_map_call update_call_menu
end
def update_call_menu(*args)
# If Z button was pressed
if Input.trigger?(Input::Z)
unless $game_system.map_interpreter.running? or $game_system.menu_disabled
$game_system.se_play($data_system.decision_se)
$scene = Scene_Quests.new
end
end
jaberwocky_questlog_scene_map_call(*args)
end
end
We are not done yet. The quest log requires some resource which you have not provided in the demo. (I.e. it will crash if you try to open the menu)
You can find the pictures you are missing here:
http://www.creationasylum.net/index.php?showtopic=17124
*hugs*
- Zeriab