If in wrong place... sorry. D:
Anyways.
What do I have to add to this:
so I can make the color of the new stat be, let's say green, when a stat is going up with a new equipment. (you know, like from 10 -> 12)
And red when decreasing (12 -> 10)...
Also normal color when the equipment doesn't raise the stat. :/
I suck at explaining so I hope you get what I'm trying to say. xP
Thank you in advance. =D
Anyways.
What do I have to add to this:
Code:
if @new_pdef != nil
self.contents.font.color = normal_color
self.contents.draw_text(160, 96, 40, 32, "→", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
end
so I can make the color of the new stat be, let's say green, when a stat is going up with a new equipment. (you know, like from 10 -> 12)
And red when decreasing (12 -> 10)...
Also normal color when the equipment doesn't raise the stat. :/
I suck at explaining so I hope you get what I'm trying to say. xP
Thank you in advance. =D