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Abilities on Items?

I just had a question about the mechanics of the game.
Is there a way to make the characters have abilities based on the times they are wearing.  EX: Similar to Dragon Quest 3 - You have a blizzard sword, so you can use the sword to cast blizzard
I know this prolly should go under another forum first, but I am pretty sure that you can't have it do that unless you have some script to add that.  So if anyone wanted to help me, either by nudging me towards a script that was someone already made that would be cool, especially if it was for the Japanese version.
If not and someone wanted to challenge themselves and write something like that up for me that would be very cool.

Thanks in advance to anyone who gives me information.
 
Ooo, I'll get this one, this time!

Create a parallel common event.  Put a conditional branch in that event; the condition is "X character has Y item equipped."  If "yes," then add skill "Z" to character "X".  If "No," then remove skill "Z" from character "Y."  Make the parallel event run all the time by having it triggered by a switch that gets turned on at the start of the game.

And that's that.
 
Yeah, I was kinda thinking about that, but with wanting to have quite a few different ones, at least 20 or so, I was thinking that was too much work for my want.  But I guess if it is the simplest way then I prolly can cut down the amount.

Prolly should since there are only gonna be 1 - 2 slots per person to stick the items into.

Edit: Changed '3 - 4'  to '1 - 2'
 

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