The script i want is sort of one of world of warcraft.
I want when the player has enough level to learn a skill instead of learning it the deafult type i want it if he wants to learn the skills he must go to his class trainer and learn them from there here's an example:
Player one is level 4 the skills he can learn are:
lvl 1: Cross Slash(rank 1) 10 bronze
lvl 4: Healing touch(rank 2) 1 silver, lightning bolt(rank 2) 1 silver
I need it to work with the bronze silver gold script that's here:
(Btw i edited the script to show pictures instead of words)
http://www.rmxp.org/forums/showthread.php?t=2277&highlight=bronze
And here is the part i edited: (Window_Gold)
[Edit]
I forgot to say too that some skills effect the equipments the player can use like for example:
Player 1 at level 40 can use mail(Another type of equipments like cloth,leather and mail ecc)
Player 1 at level 20 can use dualwield(Can attack with a weapon in the offhand too)
So can you implement that too?
thanks if you help
I want when the player has enough level to learn a skill instead of learning it the deafult type i want it if he wants to learn the skills he must go to his class trainer and learn them from there here's an example:
Player one is level 4 the skills he can learn are:
lvl 1: Cross Slash(rank 1) 10 bronze
lvl 4: Healing touch(rank 2) 1 silver, lightning bolt(rank 2) 1 silver
I need it to work with the bronze silver gold script that's here:
(Btw i edited the script to show pictures instead of words)
http://www.rmxp.org/forums/showthread.php?t=2277&highlight=bronze
And here is the part i edited: (Window_Gold)
Code:
#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
# This class handles the party. It includes information on amount of gold
# and items. Refer to "$game_party" for the instance of this class.
#==============================================================================
class Window_Gold < Window_Base
# ------------------------------------
def initialize
super(0, 0, 162, 84)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fonttype
self.contents.font.size = 21
refresh
end
# ------------------------------------
def refresh
self.contents.clear
cx = contents.text_size($data_system.words.gold).width
@green_gem_bitmap = RPG::Cache.picture('Gold')
self.contents.blt(0, 0,@green_gem_bitmap, Rect.new(0, 0, 16, 32))
self.contents.font.color = normal_color
self.contents.draw_text(20, -4.9, 120-cx-2, 18, $game_party.gold_coins.to_s, 2)
@green_gem_bitmap = RPG::Cache.picture('Silver')
self.contents.blt(0, 17,@green_gem_bitmap, Rect.new(0, 0, 16, 32))
self.contents.font.color = normal_color
self.contents.draw_text(20, 13.9, 120-cx-2, 18, $game_party.silver_coins.to_s, 2)
@green_gem_bitmap = RPG::Cache.picture('Copper')
self.contents.blt(0, 34,@green_gem_bitmap, Rect.new(0, 0, 16, 32))
self.contents.font.color = normal_color
self.contents.draw_text(20, 30.9, 120-cx-2, 18, $game_party.bronze_coins.to_s, 2)
end
end
[Edit]
I forgot to say too that some skills effect the equipments the player can use like for example:
Player 1 at level 40 can use mail(Another type of equipments like cloth,leather and mail ecc)
Player 1 at level 20 can use dualwield(Can attack with a weapon in the offhand too)
So can you implement that too?
thanks if you help