got a question involving battle and victory scripting.
I'm using a ME for a battle victory tune after you win a battle. This ME is different then the default ones, and is much longer in terms of song length. After the battle is over the song keeps playing.
So i wanted to make it stop or fade out after a battle is concluded, so i went to scripting, Scene_Battle, and around lines 581, and 598(Victory Processing).
I wrote $game_system.battle_end_me.stop before the last end in the victory processing script, but in game it says..
undefined method 'stop' for #<RPG::ME:0x136cd50>
Do I write what 'stop' means, and if so how?
Any help would be much appreciated.
I'm using a ME for a battle victory tune after you win a battle. This ME is different then the default ones, and is much longer in terms of song length. After the battle is over the song keeps playing.
So i wanted to make it stop or fade out after a battle is concluded, so i went to scripting, Scene_Battle, and around lines 581, and 598(Victory Processing).
I wrote $game_system.battle_end_me.stop before the last end in the victory processing script, but in game it says..
undefined method 'stop' for #<RPG::ME:0x136cd50>
Do I write what 'stop' means, and if so how?
Any help would be much appreciated.