baghead_jackson
Member
So i'm trying to create an rpg with an 8-bit retro feel. I'm no pixel artist, or even artist for that matter but i can competently create art with enough time and direction.
Moving on then, i would like to ask you guys what the rules are for recreating the 8-bit style (im thinking Nes/Master System)
is there a color limit?, or specific kind of pallette selection you must adhere to?
Honestly im not sure what questions to ask? i essentially want to create a game with graphics resembling a more colorful Metal Gear for the Nes (Screenshot here) so essentially my question is what are the guidelines for capturing that authentic NES feel?
Moving on then, i would like to ask you guys what the rules are for recreating the 8-bit style (im thinking Nes/Master System)
is there a color limit?, or specific kind of pallette selection you must adhere to?
Honestly im not sure what questions to ask? i essentially want to create a game with graphics resembling a more colorful Metal Gear for the Nes (Screenshot here) so essentially my question is what are the guidelines for capturing that authentic NES feel?