Draycos Goldaryn
Member
I'm using Near's keyboard input module and trying to use the numpad for movement rather than the arrows.
Here is the code I used, why does it not work? instead, it gives me 8 directional movement with the arrow keys.
Here is the code I used, why does it not work? instead, it gives me 8 directional movement with the arrow keys.
Code:
class Game_Player < Game_Character
def update
# Remember whether or not moving in local variables
last_moving = moving?
# If moving, event running, move route forcing, and message window
# display are all not occurring
Keyboard.update
Mouse.update
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
# Move player in the direction using the numpad
if Keyboard.pressed?(Keyboard::Numberpad[1])
move_lower_left
end
if Keyboard.pressed?(Keyboard::Numberpad[2])
move_down
end
if Keyboard.pressed?(Keyboard::Numberpad[3])
move_lower_right
end
if Keyboard.pressed?(Keyboard::Numberpad[4])
move_left
end
if Keyboard.pressed?(Keyboard::Numberpad[6])
move_right
end
if Keyboard.pressed?(Keyboard::Numberpad[7])
move_upper_left
end
if Keyboard.pressed?(Keyboard::Numberpad[8])
move_up
end
if Keyboard.pressed?(Keyboard::Numberpad[9])
move_upper_right
end
end
# Remember coordinates in local variables
last_real_x = @real_x
last_real_y = @real_y
super
# If character moves down and is positioned lower than the center
# of the screen
if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
# Scroll map down
$game_map.scroll_down(@real_y - last_real_y)
end
# If character moves left and is positioned more let on-screen than
# center
if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
# Scroll map left
$game_map.scroll_left(last_real_x - @real_x)
end
# If character moves right and is positioned more right on-screen than
# center
if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
# Scroll map right
$game_map.scroll_right(@real_x - last_real_x)
end
# If character moves up and is positioned higher than the center
# of the screen
if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
# Scroll map up
$game_map.scroll_up(last_real_y - @real_y)
end
# If not moving
unless moving?
# If player was moving last time
if last_moving
# Event determinant is via touch of same position event
result = check_event_trigger_here([1,2])
# If event which started does not exist
if result == false
# Disregard if debug mode is ON and ctrl key was pressed
unless $DEBUG and Input.press?(Input::CTRL)
# Encounter countdown
if @encounter_count > 0
@encounter_count -= 1
end
end
end
end
# If C button was pressed
if Input.trigger?(Input::C)
# Same position and front event determinant
check_event_trigger_here([0])
check_event_trigger_there([0,1,2])
end
end
end
end