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a party selection screen (need a coder please ).

Hi ,
i have just find a way to delete the save option out of my menu , and i'm proud of it even if it is kiddy's stuf ;)

but now i have an open spot in my menu . so i wouls like to make a party selection screen if its possible , BUT i can't cde at all
its a miracel i could deletd the save option so that i could make save points .

so what i would like tho have if possible (or if some1 knows a way to get it :))

1) if you select the paerty menu you wil go to a screen that exists out of 2 bars .
    one witht all characters and one with the current party . 
2) you select 1 character and replace it with some1 els .
3) if a new members joins the party that i automaticely goes to the box with all characters .
') also a party limit of 3 characters would be nice :)
 
It rather belongs in Script Requests, but I think you're looking for a Party Changer. There's a couple of those, like Dargor's. Check out Submitted Script and maybe you'll find something to your liking.

Also, care to share how you altered the Saving thing, I'm interested in how you did it.
 

khmp

Sponsor

No I think he's saying he deleted the save option from the command menu that appears in the menu. He did this because he intends to create save points. And making one of those isn't a big thing.
http://i229.photobucket.com/albums/ee314/khmp/save_points.png[/img]
 
no , i know how to make saf points , believe me i'm not that retired .. :)
that post you gave was  perfect i'l try it as soon as i can ;)
btw if you want to know how i made the save thingie disaêar .. i would like to show but how do i post a script ?
 
You use code brackets [ code] #insert code here [ /code]... without the spaces of course.

Jeronimus, if you want to know, it's pretty simple. At the very beginning of Scene_Menu...

Code:
def main
    # Make command window
    s1 = $data_system.words.item
    s2 = $data_system.words.skill
    s3 = $data_system.words.equip
    s4 = "Status"
    s5 = "Save"
    s6 = "End Game"

Change "Save" to whatever you want the text in that spot to be.
Also, you'll need to edit it so when you choose it you don't go to the save screen... Scroll down a bit and edit:

Code:
      when 4  # save
        # If saving is forbidden
        if $game_system.save_disabled
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to save screen
        $scene = Scene_Save.new

You can delete the whole first part (from the line # If saving is forbidden to end. Then change the last line to $scene = Scene_Whatever.new (corresponding to whatever you're using).

(Dang, now you can't use bold or change color within codes  :( )

Hope that helped  ;)
 

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