@Dawne, I see exactly what you mean, I'm going to take these comments into consideration when I totally revamp this template. I like these kinds of posts, because they tell me more specifics so I can fix it, and make the template a nice one. I Think my idea of "Clasic RPG style charm" is going to die, and I'll focus more on realism, because I want people to like my sprites.
@|3_32 Thank you, this is a very well done critique. I am going to do a major overhaul after hearing the feedback here. On other sites, they have just said "looks good!", "looks weird", "looks a bit...long.", and other such vague comments. Yes I know it uses the same colors from the RTP template, this was on purpose, because I don't want to learn a new way to shade, I've only been spriting for a few months, but I've already gotten the hang of it. Believe me, I've done alot of spriting, I've done some sideview battlers, a lot of charsets, and some pose templates for RTP, so I know my way around with pixels, I just wanted a new style for my upcoming game. I haven't been around ORG much, so that's why you probobly haven't seen my work.
@everyone, This has fallen back into the category of WIP *sigh*, so I'll be posting an updated template soon! I'd actually fixed alot of the problems with movement, but I lost them when I wasn't focused in the screen I thought I was, and closed the wrong file without saving (that sucked). I thank you all for these suggestions, and will take them into account as I revamp the template!