Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

A knight's tale demo

How do you rate this demo ?

  • Pretty good !

    Votes: 0 0.0%
  • It's a masterpiece !

    Votes: 0 0.0%
  • Not bad.

    Votes: 4 44.4%
  • Didn't like it.

    Votes: 1 11.1%
  • It sucks !

    Votes: 4 44.4%

  • Total voters
    9
A Knight's Tale


This is a game I started a long time ago by myself but I Stopped due some reasons :P. I may continue it, So I made it a demo and decided to post it here to see some opinions :)


The story
The story starts with the main character and his friend running as their kingdom is being assaulted by enemies ,that want to conquer the world, searching for the sword of sirenia. A mighty sword that can fulfill anyone's desire. As our heroes try to survive , Kingdoms , bandits , brotherhoods are all after them in search of the sword and it's secrets...

Well the demo is toooooo short though to explain and reach all these above :P.


Screenshots:











This cave is not in the demo :P

Demo download link:
http://rapidshare.com/files/252282746/A_knight_s_tale_demo.exe.html


The game can run even if you don't have rpg maker xp installed. But it can't run on windows vista.

Oh, don't forget to vote at the poll :D
 

mawk

Sponsor

I don't really understand the "leaf canopy" fog in those really sparsely forested areas. the screen tone in the prison is very dark; I doubt it'd be very easy to see anything. it's very possible to suggest darkness without impairing visibility to this degree. just play around with screen tones and see what you get.

your mapping itself looks fairly solid for RTP. not a lot to complain about there.
 

Numb

Member

Critique Time!

Title -
A Knight's Tale.
- Seems really generic, surely you can come up with a better name?

Story:
- Your story seems very generic. I think you should work on it a bit to make it less cliche.

Mapping:
- I am impressed! A lot better than most XP mappers on here. Screen Tones seem pretty solid as well. Good job!
 
Your story seems to be the typical kind of a story, with the hero going to search for some famous item and save the world, bla bla. Try changing it and adding more to the plot to make it more interesting than that. Also, try improving your grammar and spelling.

Plus, you didn't tell us anything about the characters. Who are they? What are their names? Etc.

Your mapping seems decent, and I especially like your cave map. But it could use some improvement in some parts. :smile:
 
First of all Change the name of the game its so classic and old type, a knights tale why not Adventures of The ???? Knight or something, a knights tale make it sound so boring such as Bards tale ( OMG, worst game ever after gadget)

Story: i am not going to be rude, but that is too cliche to be used in any games of now, you need to think outside of the box and not inside of it
or else all you end up with is the same plot as any other Cliche RPGs right?, i am no grammar guy so i cant help you with that all i can do is find another plot for you if your interrested, even though the story of my game is abit cliche, its still original in its own ways

Out Take

Maybe something like this: The story begins as our main protagonist is running away from his assulted home Kingdom, but as the foes efforts is not either for god or evil, something even more powerfull is in the charge of the foes making them charge and ruin the Kingdom of [Insert Name], as soon as our main protagonist heads for another town, he learns that even the most powerfull sword known as Sirenia is not enough to stop the overwhelming power of the foes leader. After a couple of months thing starts to settle down for our protagonist, but as he thinks hes worst nightmares is over its just begun.

Now basicly that should cover some, i can come up with more if you want and as said i am no grammar guy, but i work for a team with a writer or two maybe one of them will be able to help you. Sorry for being so well i dont know

Mapping: it looks nice i have no complains about the map, but i am no mapper so dont listen to me hehe

Vote: I Would vote , but that would only lead to bad comments on your game so i wont
 
Akuma209":2ehvx5xt said:
Maybe something like this: The story begins as our main protagonist is running away from his assulted home Kingdom, but as the foes efforts is not either for god or evil, something even more powerfull is in the charge of the foes making them charge and ruin the Kingdom of [Insert Name], as soon as our main protagonist heads for another town, he learns that even the most powerfull sword known as Sirenia is not enough to stop the overwhelming power of the foes leader. After a couple of months thing starts to settle down for our protagonist, but as he thinks hes worst nightmares is over its just begun.

I doubt he'd let out the entire story in the project topic, not that it looks like he/she has one in mind, it looks really bland but if it's only for promotion of his game then he wouldn't highlight details which aren't revealed till later e.g. that the enemies are being controlled.

I think this as a whole looks quite shoddy but it seems your RMXP skills aren't that bad at all you just need to work on characters and story. As it is it's really flat, cliché isn't a problem, you can have cliché's but your story shouldn't be based on 'em. I say you try and work out a backstory to the games vital characters, it's best to start with the heroes because you should know them better, branch them off so they each have a past and have valid reasons for their placing in the game. Then look at the antagonists and place them into the game and from there the scenario should get clearer, if you keep building up your characters from behind you'll have a stronger plot and of course characters.

Other than that as mentioned before the fog looks awful and it just doesn't make sense because you can see the tops of the trees, is there some giant plant growing overhead? If not remove it. One thing that bugs me a lot is caps, if a title doesn't have caps I just can't take it seriously, the "a knight's tale" in your title and in your screenshots does not look appealing, also for me battle looks very very bland, it's the default system fair enough and RTP but I find it unbearable, especially when the game struggles to balance itself.
 
I agree with the above poster about the leaf fog being a bit strange... if you're really set on using it, you might try lowering the opacity so that it's less awkward. An animated mist fog might also look nice on the same map.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top