ok here is the thing is I've got this script the day and night script from the download the only thing that you can do is to wait and see the time changes night to day and when i first got this script i don't know any thing about script nothing at all but I've been looking around in diffirent scripts I finally found out this when you use this script on a map event
to add 1 hour
if hour from 8 to 17
will show a box with the game time but it will be like this 2.212444 or 4.15167
can some one please make a script to show a digital watch this it the script
so please help
thanks
Code:
$game_time.add_hours(1)
Code:
$game_time.get_hour >= 8 and $game_time.get_hour <= 17
Code:
print $game_time.get_hour
can some one please make a script to show a digital watch this it the script
Code:
#=======================================
# â– class Game_Title
# written by Deke
# Rewiten by Near Fantastica
#------------------------------------------------------------------------------
#=======================================
class Game_Time
attr_accessor :minute_length
def initialize
@minute_length=2.0 #length of game minute in real seconds
@hour_length= 60.0 #minute in an hour
@day_length=24.0 #hours in a day
@month_length=30.0 #days in a month
@year_length=12.0 #months in a year
@minutes=0 #starting minute count
start_minute=56
add_minutes(start_minute)
start_hour=23 #starting hour count
add_hours(start_hour)
start_day=5 #starting day count
add_days(start_day)
start_month=1 #starting month count
add_months(start_month-1)
start_year=129 #starting year count
add_years(start_year)
end
def add_minutes(minutes)
@minutes +=minutes
end
def add_hours(hours)
@minutes +=hours*@hour_length
end
def add_days(days)
@minutes += days*@hour_length*@day_length
end
def add_months(months)
@minutes +=months * @hour_length*@day_length*@month_length
end
def add_years(years)
@minutes += years * @hour_length*@day_length*@month_length * @year_length
end
def get_year
minutes=get_total_minutes
year=minutes / @hour_length / @day_length / @month_length / @year_length
return year
end
def get_month
minutes=get_total_minutes
month=minutes / @hour_length / @day_length / @month_length % @year_length + 1
return month
end
def get_day
minutes=get_total_minutes
day=minutes / @hour_length / @day_length % @month_length
return day
end
def get_hour
minutes=get_total_minutes
hour=minutes / @hour_length % @day_length
return hour
end
def get_total_minutes
total_sec=Graphics.frame_count / Graphics.frame_rate
minute=(total_sec/@minute_length+@minutes)
return minute
end
def get_minute
minutes=get_total_minutes % @hour_length
return minutes
end
def get_tone
hour=get_hour.floor
minutes=get_minute + hour*@hour_length
phase_shift=Math::PI*(minutes/(@hour_length*@day_length))
illumination= -150+ 165*Math.sin(phase_shift)
tone=Tone.new(illumination,illumination,illumination,0)
return tone
end
end # of class Game_Time
#=======================================#
# â– class Window_Time #
# written by Deke #
#------------------------------------------------------------------------------#
#=======================================#
class Window_Time < Window_Base
#--------------------------------------------------------------------------
def initialize
super(0, 0, 160, 96)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $defaultfonttype # "Time" window font
self.contents.font.size = $defaultfontsize
refresh
end
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@total_sec = Graphics.frame_count / Graphics.frame_rate
@minute=$game_time.get_minute.floor
hour = $game_time.get_hour
pm_flag= hour >=12 ? true : false
hour= hour >= 12 ? hour-12 : hour
day=$game_time.get_day
month=$game_time.get_month
year=$game_time.get_year
if hour.floor==0
text=sprintf("%02d:%02d",12,@minute)
else
text=sprintf("%02d:%02d",hour,@minute)
end
if pm_flag
text += " PM"
else
text += " AM"
end
self.contents.font.color = normal_color
self.contents.draw_text(4, 0, 120, 32, text, 2)
text = sprintf("%02d-%02d-%02d", month, day, year)
self.contents.font.color=system_color
self.contents.draw_text(4,32,120,32,text)
end
#--------------------------------------------------------------------------
def update
if $game_time.get_minute.floor != @minute
refresh
end
end
end # of class
#=======================================
class Game_Temp
#--------------------------------------------------------------------------
# â— Refer setup to Game Temp
#--------------------------------------------------------------------------
alias dns_game_temp_initalize initialize
#--------------------------------------------------------------------------
# â— Refer the Attr
#--------------------------------------------------------------------------
attr_reader :map_infos #Added Lines
attr_reader :outside_array #Added Lines
#--------------------------------------------------------------------------
# â— Refer setup to Scene Map
#--------------------------------------------------------------------------
def initialize
dns_game_temp_initalize
@outside_array = Array.new
@map_infos = load_data("Data/MapInfos.rxdata")
for key in @map_infos.keys
@outside_array[key] = @map_infos[key].name.include?("*")
end
end
end
#=======================================
class Scene_Map
#--------------------------------------------------------------------------
# â— Refer setup to Scene Map
#--------------------------------------------------------------------------
alias dns_scene_map_main main
alias dns_scene_map_update update
#--------------------------------------------------------------------------
# â— Main
#--------------------------------------------------------------------------
def main
if $game_temp.outside_array[$game_map.map_id]
tone=$game_time.get_tone
@minute=$game_time.get_minute.floor
$game_screen.start_tone_change(tone, 0)
end
dns_scene_map_main
end
#--------------------------------------------------------------------------
# â— Update
#--------------------------------------------------------------------------
def update
conditional1 =$game_temp.outside_array[$game_map.map_id] and $game_time.get_minute.floor != @minute
conditional2 =$game_temp.outside_array[$game_map.map_id] and @current_id != $game_map.map_id
if conditional1 or conditional2
tone=$game_time.get_tone
$game_screen.start_tone_change(tone, 0)
@minute = $game_time.get_minute.floor
$game_map.need_refresh=true
@current_id=$game_map.map_id
end
if $game_temp.outside_array[$game_map.map_id] == false and @current_id != $game_map.map_id
$game_screen.start_tone_change(Tone.new(0,0,0,0),0)
@current_id=$game_map.map_id
end
dns_scene_map_update
end
end
#======================================================
class Scene_Title
#--------------------------------------------------------------------------
# â— Refer setup to Scene Map
#--------------------------------------------------------------------------
alias dns_scene_title_update update
#--------------------------------------------------------------------------
# â— Refer setup to Scene Map
#--------------------------------------------------------------------------
def update
$game_time=Game_Time.new
#Dubealex Addition (from XRXS) to show Map Name on screen
dns_scene_title_update
end
end
#========================================================
class Scene_Load
def read_save_data(file)
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
$game_time =Marshal.load(file) #Added Line
if $game_system.magic_number != $data_system.magic_number
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
end
$game_party.refresh
end
end # of Scene_Load updates
#=======================================================
class Scene_Save
def write_save_data(file)
characters = []
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
characters.push([actor.character_name, actor.character_hue])
end
Marshal.dump(characters, file)
Marshal.dump(Graphics.frame_count, file)
$game_system.save_count += 1
$game_system.magic_number = $data_system.magic_number
Marshal.dump($game_system, file)
Marshal.dump($game_switches, file)
Marshal.dump($game_variables, file)
Marshal.dump($game_self_switches, file)
Marshal.dump($game_screen, file)
Marshal.dump($game_actors, file)
Marshal.dump($game_party, file)
Marshal.dump($game_troop, file)
Marshal.dump($game_map, file)
Marshal.dump($game_player, file)
Marshal.dump($game_time,file) # Added Line
end
end # of Scene_Save updates
#========================================================
class Game_Map
#--------------------------------------------------------------------------
# â— Refer the attr
#--------------------------------------------------------------------------
attr_reader :outside
attr_reader :map_id
#--------------------------------------------------------------------------
# â— Outside
#--------------------------------------------------------------------------
def outside
return $game_temp.outside_array[@map_id]
end
end
so please help
thanks