hmm..i know about Fire Emblem (for those of you who can't tell by my name, my name is the same as that of one of the main characters in Fire Emblem 7: Blazing Sword)..
Fire Emblem is a type of game that is a turn based strategy, similar to FFTA but you can have as few as 1 unit on the field or as many as 14. Movement is dependent on turn and points in Movement. All stats are based on a thing called a "RNG" or Random Number Generator. The game is based on chapters, each chapter being a different map. Max level is 20, but promotions reduce level back to 1 without any stat loss. This allows a max level of 40 for some units, but each class only gets one promotion. Experience needed for level ups is always 100, but defeating a lower level or unpromoted foe gives less experience than defeating a higher level or a promoted foe. All items and weapons have limited uses, with each successful hit draining a use. Criticals cause triple the damage intended. Better weapons and spells generally have less uses than the lower grade stuff. Classes determine equippable items. Wieldable weapons are determined also by weapon levels. A Cavalier, for instance, can equip lances and swords. His rank in Swords is B rank. He can equip a Brave Sword easily, but he cant wield a Silver Sword because the Silver Sword is A rank, and current Sword Rank is B. Damage caused is determined by a very simple thing, the attack you have is subtracted from the enemy defense level. Example would be an attack of 14 versus a defense of 5. 9 damage would be inflicted. If the enemy defense is equal or greater than your attack, you will cause no harm to the foe. Spells follow a similar rule, in that attack from magic is subtracted from Resistance to determine damage. there is a spell that will ignore resistance, called Luna, which allows full damage to be caused. There are also things that determine hit accuracy and critical chance. Characters for your team are either added automatically, or you have to have specific characters chat to them. Fights take place when you choose the attack command on a foe. Also there is a thing that can determine number of hits on a foe. Brave weapons double normal number of attacks, allowing 4 hits in a fight. also, normal max HP for a character is 60. Enemies have to follow the same rule you do in combat, meaning that their stats (excluding bosses) are determined by RNGs. Attack range is determined by weapons. A character with a javelin can attack within 1-2 spaces, but if that same person attacked someone who wields an iron sword, the iron sword wielder would counterattack if he/she was in a 1 square range. If it was a 2 square distance, the sword wielder would not attack because an iron sword only has a 1 square range. Diagonals count as 2 squares away from a target. Archers cannot attack anything within 1 square of themselves.