Burninating_Torchic
Member
I'm making a game that looks like it's going to need quite a bit of custom scripting. This forum is by far the most helpful forum I've found so far when it comes to scripts, and I've found a lot of the scripts I'm looking for, but not all of them.
Here are some of the things I need, and I'm very sorry if they exist and I just haven't found them...I looked in the script index several times and haven't been able to find them, so unless I'm just looking over them accidentally, they don't exist.
1. Skill Trees:
Well, basically what I want to do here is give a certain class of character (Mages, basically...but only mages, not the other classes) several skill trees (different elements, like Fire, Water, Earth, Air, etc) that start with one spell each, and by using that spell that skill tree levels up. At certain skill tree levels (not character levels), the character learns new skills. Also, something a bit more complex and unique; when you reach the highest level of two specific skill trees (For example, the Fire skill tree and the Earth skill tree), you gain access to a new skill tree (In this case, "Magma" or something like that), which starts with one spell, and then works just like the basic skill trees.
2. Summoning:
I think summoning itself is easy, correct me if I'm wrong, but all you have to do is make a spell that calls an event that adds a character to your party, right? Is that how it works?
Well, what I want to do is a little more complicated than that: in the field, your max party size is 4. But in battle, you can have 6 members in your party. The other two spots are for summons, which go away after the battle. What makes this even MORE complicated is that I want a party switch system, too...this kind
Also...I had a question about the above party switch system, because I'm probably going to be using it. If I understand correctly, you can set it so certain, "locked" characters don't appear in the reserve, but I don't know how you make it so like, once you get a character once, they appear in the reserve after that, even if your party is full at the time.
Here are some of the things I need, and I'm very sorry if they exist and I just haven't found them...I looked in the script index several times and haven't been able to find them, so unless I'm just looking over them accidentally, they don't exist.
1. Skill Trees:
Well, basically what I want to do here is give a certain class of character (Mages, basically...but only mages, not the other classes) several skill trees (different elements, like Fire, Water, Earth, Air, etc) that start with one spell each, and by using that spell that skill tree levels up. At certain skill tree levels (not character levels), the character learns new skills. Also, something a bit more complex and unique; when you reach the highest level of two specific skill trees (For example, the Fire skill tree and the Earth skill tree), you gain access to a new skill tree (In this case, "Magma" or something like that), which starts with one spell, and then works just like the basic skill trees.
2. Summoning:
I think summoning itself is easy, correct me if I'm wrong, but all you have to do is make a spell that calls an event that adds a character to your party, right? Is that how it works?
Well, what I want to do is a little more complicated than that: in the field, your max party size is 4. But in battle, you can have 6 members in your party. The other two spots are for summons, which go away after the battle. What makes this even MORE complicated is that I want a party switch system, too...this kind
Also...I had a question about the above party switch system, because I'm probably going to be using it. If I understand correctly, you can set it so certain, "locked" characters don't appear in the reserve, but I don't know how you make it so like, once you get a character once, they appear in the reserve after that, even if your party is full at the time.