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A few questions

As a completely newbie to RMXP I'ld like to ask a few, extremely stupid questions:-


1. Im struck with awe, how do you get an animated title screen? I'ld love to know!
2. How can you attach a picture to someones Dialogue?
3. How can you move the dialogue box?
4. How do you get that letter by letter effect?
5. How do you make good working animation intros? I have alot of nice ideas, but have no idea how to implement them.
6. I'ld like to create my own option screen, having an ability to choose full screen etc. How do I do that?
7. How do I add my own sound effects to the title screen?
8. I'ld like a catterpillar script that works with Mr. Mo's ABS where you can switch and use the other party members in fighting.
9. I'ld like a quest script that works with Mr. Mo's ABS (Not too important, I have my own script, just for the purpose of studying)


MANY THANKS!
 
Ok...

1. Script
2. Script
3. Script
4. Script
5. Huh? Animation intros? Ummm...1000 pictures playing like a movie?
6. Script
7. Database Tab, go to System and where it says cursor se etc, have a field day.
 
Mundane":14ez3j4c said:
Ok...

1. Script
2. Script
3. Script
4. Script
5. Huh? Animation intros? Ummm...1000 pictures playing like a movie?
6. Script
7. Database Tab, go to System and where it says cursor se etc, have a field day.

The animation thing is script as well

You can use pictures *in movie maker*, or convert a .swf into an avi and use a script as well.
 
For the animated title screen:

Post this above your main script, it skips the normal title screen.
Code:
begin
 
   # Start in Full Screen
   #showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
   #showm.call(18,0,0,0)
   #showm.call(13,0,0,0)
   #showm.call(13,0,2,0)
   #showm.call(18,0,2,0)

 $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
  $defaultfonttype = "Times New Roman"
  $defaultfontsize = 22
  $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    $game_party.setup_starting_members
    $game_map.setup($data_system.start_map_id)
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $game_map.autoplay
    $game_map.update
    $scene = Scene_Map.new
  Graphics.freeze
  while $scene != nil
    $scene.main
  end
  Graphics.transition(20)
rescue Errno::ENOENT
  filename = $!.message.sub("No such file or directory - ", "")
  print("File #{filename} not found.")
end

Then you can either write a script or event the new custom title script with pictures. But it takes some familiarization with eventing before you can do that comfortably, and it seems like you're still new. So try to do the basic things first, and you'll be able to figure it out yourself eventually. :)
 
Haha, I think I know how to use events. However, if it skips the normal title screen, how is it possible to code those new links? Wouldn't it be better to help me rather than say "script script script". And reives, that script doesn't work with Mr. Mos ABS I get an error about skills or what not. And if it goes in, none of the monsters work and I cant attack etc.
 
Basically, you show each menu option as a picture, and code your events with detecting player's input of arrow keys, enter, esc., etc., and perform the appropriate responses to them. The starting new game can be done by teleporting to the starting map, but the load calling would require an one-liner script call calling the load scene.

But ah, that's unfortunate. I'm not sure how to fix that script conflict in that case, my apologies.
 
Thank you very much, ive settles with a normal title screen. But then a cinematic comes up showing an ambush, which will then go to the second title screen which is more animated. It looks alot more proffesional. Plus, following tutorials I coded my own UMS which answers some questions. I need a caterpillar code working with mr mo abs.
 

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