nick5674398
Member
Okay, well I'm building upon a shooter event system to make it into a mini game for my project. I have most of it made, where your protecting a castle fortress type thing by shooting arrows at the enemies.
The way this works is you control an aimer and just press enter on top of the enemies, in a top down battle field while they run toward the fortress. But I'm having trouble making the game know when the enemies reach the fortress doors, I don't want them to have a set move pattern though. It is supposed to maby either count how many made it into the castle, and then after that you fight them with the party inside the castle.
The way this works is you control an aimer and just press enter on top of the enemies, in a top down battle field while they run toward the fortress. But I'm having trouble making the game know when the enemies reach the fortress doors, I don't want them to have a set move pattern though. It is supposed to maby either count how many made it into the castle, and then after that you fight them with the party inside the castle.
With all the help from different forums I got that part done, but now I have another question: Do I need to have a variable and common event for all 30 enemies?
The way I'm doing it is I have a variable for the enemy and the gate and a common event that checks if the enemy is at the gate. But I have 30 enemies that come in waves of ten, so I was thinking after I kill the enemy I could set its position back to the start of the battlefield until I trigger it to come back out for the next wave, but that doesn't work because when I shoot them they end up getting stuck in the middle of the screen and everything gets messed up.
This one is a little more confusing, I can still send the project to who ever wants it.