Is there a way to prevent use of an item by events? Let's say I have a healing item that recovers HP, but my character already has full HP, I can still use the item even tho my character has full HP, but I want to be able to prevent the player from wasting items by stoping them from being able to use an item if the character has full HP.
Also, I'm using a ABS script and when I reach a certain levels I learn Skills. Is there a way to show a common event that runs when the skill is learned?
Also, I'm using a ABS script and when I reach a certain levels I learn Skills. Is there a way to show a common event that runs when the skill is learned?