Okay, I'm trying to make an Adventure game. You know, the classic "rub items to on the world until you get more items to rub on the world" genre. I need some basic help with using items.
A couple of things I'm not sure how to go about:
I need to be able to combine items with other items. (Flashlight + Batteries = Working Flashlight) I could include a blueprint item, and using that could subtract the necessary items from my inventory and replace them with the created item. (Use Working Flashlight Blueprint. -1 Flashlight, -1 Batteries, +1 Working Flashlight) but needing to find blueprints sounds like a pain, especially if I need a blueprint for even the simplest items. Another way would to just be able to use items on other items, but I don't know how I would go about doing that. (in Inventory, choose Flashlight, use Flashlight on Batteries in Inventory, Flashlight and Batteries disappear, get Working Flashlight.) Or, I could have occasional "building hot-spots", which would provide you with a list of items you can build, and then you would choose one, and if you had the materials for it, it would build it. (Go to hot-spot, choose to build Working Flashlight, -1 Flashlight, -1 Batteries, +1 Working Flashlight)
Another problem is using stuff on the world. (Hammer on glass window, breaks window) I could either have prompt the player to use an item when examining intractable objects. (Action button in front of window: It's a glass window. Use an item? Select Hammer. Hammer breaks through Window) I would need help figuring out how to bring up a list of all of the items in the player's inventory though. Alternatively, I could allow you to select items from your inventory, and have them interact with whatever the player is standing in front of, if applicable. (Stand in front of window. Select Hammer from Inventory. Select use. Break window)
So that's basically it. I'm still trying to figure out what other things I'll have problems with, so expect more questions. Thanks in advance.
A couple of things I'm not sure how to go about:
I need to be able to combine items with other items. (Flashlight + Batteries = Working Flashlight) I could include a blueprint item, and using that could subtract the necessary items from my inventory and replace them with the created item. (Use Working Flashlight Blueprint. -1 Flashlight, -1 Batteries, +1 Working Flashlight) but needing to find blueprints sounds like a pain, especially if I need a blueprint for even the simplest items. Another way would to just be able to use items on other items, but I don't know how I would go about doing that. (in Inventory, choose Flashlight, use Flashlight on Batteries in Inventory, Flashlight and Batteries disappear, get Working Flashlight.) Or, I could have occasional "building hot-spots", which would provide you with a list of items you can build, and then you would choose one, and if you had the materials for it, it would build it. (Go to hot-spot, choose to build Working Flashlight, -1 Flashlight, -1 Batteries, +1 Working Flashlight)
Another problem is using stuff on the world. (Hammer on glass window, breaks window) I could either have prompt the player to use an item when examining intractable objects. (Action button in front of window: It's a glass window. Use an item? Select Hammer. Hammer breaks through Window) I would need help figuring out how to bring up a list of all of the items in the player's inventory though. Alternatively, I could allow you to select items from your inventory, and have them interact with whatever the player is standing in front of, if applicable. (Stand in front of window. Select Hammer from Inventory. Select use. Break window)
So that's basically it. I'm still trying to figure out what other things I'll have problems with, so expect more questions. Thanks in advance.