Thermalburn
Member
sup,
I have a couple questions for a game im creating, they are listed below.
I have a couple questions for a game im creating, they are listed below.
- In my game when coming up against say a locked door or whatever, you can choose to either, a) pick the lock using the thief guy, b) smash it open with the warrior, c) melt it with the warlock etc etc...Now i know how to present the options of what to do, but is their a way of randomizing whether it works or not via the certain skill. For example the higher your strength the better chance of smashing the door successfully. If you don't understand ask and ill explain more.
- My other question is concerning characters and dialog. In the beginning of the game you can choose to play as either one of the four characters in your party, each of them on the same quest. Over time your party members die off, because of i.e greed, or betrayal etc. Now the problem is that the character you choose will be the last one left, so lets say you choose the thief, and the warrior is the first to die. But what if someone chose the warrior? i dont want him to die first, instead i want the thief to die first for instance. What im trying to say is, "is there a way to dictate which of the preset scenarios occure?" and if so, what is the most convenient way. Cus i kno i can make it but ill basicly have to make 4 games, one for each char...and that would be a pain in the ass.
- Finaly my last question may sound juvenile and noobish, but what exactly do the skills govern? I mean what is the formula? like, "for each point of strength, our attack power is increased by .5%" Cus i honestly still havnt figuered out what dexterity does, and im kinda hazy on agility. or atleast point me to a place that has this info. Cus i cant read the help files, thier in japanese..and i lost my winxp disc to download the language pack...