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8 Frame Movement

Teepo

Member

I know this has been requeseted before, but since the hacking, i can't read it..

I know there are are several scripts for this out there, but each of them has some sorta thing that i dont want added to the script, like 8 directions or pixal movement(that really messed up alot of my other scripts)

all i am asking for is how to make the game use 8 frames for movement animation, nothing more than that. it should be fairly simple enough. i have tried running through RMXP's sprite_character script and changed the @cw to being /8... it works but it wont show all 8 frames.. just the first 4.
 
jason":z1w4pypo said:
http://www.savefile.com/files/3730574
this should be it~~
(3 time try to reply.....cause of dc..)
If anyone can help me to refresh my memory who make this i be happy to know?~~

This is script request~~

If you actually had looked at the script comments you would of seen that, that script was made by f0tz!baerchen and edited by arevulopapo.

f0tz! also has a thread in the scripts submittal section regarding his pixel movement script...might as well give that on a once over eh?

http://www.rmxp.org/forums/showthread.php?t=624

~ Wings
 

Teepo

Member

i thank you guys for your help. but what i was looking for was 8 frame animation without pixel movement.. those scripts you can't turn off pixel movement..

i would use pixel movement. but it messes up some of my other scripts(mini map, reflections)
 
You got part of it right in Sprite_Character.

You need to go into Game_Character's "def update"
and change the...
@pattern = ((@pattern + 1 ) % 4)
to
@pattern = ((@pattern + 1 ) % 8)

Just remember... this will affect all sprites. Not just your party members, but trees, doors and the like.
 

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