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[2k3 TechDemo] Sozora's Labyrinth


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Atlantis is a fantasy land sealed off from the rest of the world. Magical creatures abound, crops grow in abundance and humanity is prospering in the Peaceful Paradise.

But that's when Ghost Mansions, giant man-eating oak trees, transdimensional demons and God knows what else isn't popping out of nowhere.

Jean Sozora, Spell Card user, discovers the Ghost Mansion deep within a dark forest. As she seeks to obtain more knowledge about the Mansion and it's past, she enlists the help of three other girls, all of which have a connection with the mansion in one way or the other.


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Jean Sozora is the daughter of the famous philosopher and magician Nessiah Sozora, who mysteriously vanished shortly before Jean was born. He left behind a Golden hairpin in the shape of a moon, which Jean is always seen wearing. The hairpin changes it's form to match the current phase of the moon.

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Ulidama Fia Owen is actually from the outer world, that is the world outside of Atlantis. She discovered a portal into Atlantis, albeit unstable, she hurled herself through the portal before it could disappear. However, fortune was not on Ulidama's side, as the portal ended up shutting in on her before she could make it completely through. Her waist down is now hidden by a colorful floating omnidimensional rift.

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Mitori Kawashiro was accused of an extremely heinous crime. She was convicted, and as her punishment she was either to be put to death or become an outcast to society as a whole. She chose the latter, and now walks the earth shunned from every being. Her clothing is the symbol of an outcast, warning others not to approach her.

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Sasha Sashiromiya is the Princess of the undersea kingdom of Lemuria. She used to wield the heavenly fork Trident, which granted her an immense amount of power. However, one day she dueled a dark stranger who commanded the Trident to backfire on the poor princess, surging a terrible amount of energy through her body. Ever since that day, Sasha has been... different.


FEATURES
Custom Main Menu
Custom Message Box (which will probably be overhauled in the near future)
Eighteen different Spell Cards (Skills) for each heroine, each with their own levels and classes
Four Over-World Spell Cards, skills which can be used outside of battle to aid you in travel
Interesting main characters (along with a few NPCs that were kinda cool once)
Face portraits for every human and enemy in the game
Mini-Games and puzzles that actually have something to do with the storyline
Touhou. 'Nuff said.
Flying Lolis
SPELL CARDS
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Jean Sozora obtains the Over-World Spell Card "Dream Clock", an immensely powerful Spell Card which stops the flow of time in the universe. It's useful to interfere with moving objects (such as using it to not get crushed by a falling boulder) or puzzles (moving falling rocks in mid-air to hit switches), even to evade enemies from engaging you in a Spell Duel (can't move if you're frozen, right~?)

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Ulidama Fia Owen's Over-World Spell Card is "Sister Stars", a Spell Card which summons one of three UFOs to either burst into flames, freeze the area or send out a shockwave. It can be used to cross still water (Ice can be walked on), burn vines and move large boulders.

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Mitori Kawashiro obtains her own Over-World Spell Card "Cutting Edge", a practical Spell Card that fires a razor-sharp disc in front of her. It can be used to slice through vines or ropes, or activate switches from afar. Simple, practical, it's no wonder Mitori wields this one~ Although the activation animation is rather flashy.

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Sasha Sashiromiya, the 'Schizophrenic Jellyfish Princess' used to wield a Spell Card involving the use of her Trident. However, since then the Trident has backfired on her, forcing her to use a weaker version of her power, "Ocean Spire". This Spell Card summons a pillar from the earth exactly two spaces in front of you. It can be used as a stepping-stone in gaps, or as a blockade in narrow spaces.

SCREENSHOTS


INCOMPLETE SCRAPS
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Mitori_Float.gif
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CREDIT


Graphic Material

First Seed Material

CLOSET

velvetend

Double Period

RHETORIC

• Miracle

• GameOverMushroom

Music Material

TAM Music Factory

• Maoutamsi

ZUN


Sound Material

TAM Music Factory

• Neko-San

Program

• Miracle

Other

• MokutonAlchemist

• Tatl0e

Voice Actresses

S-h-u-d-o-R-a-n-m-a-r-u

SailorDigiMoon

Publisher

Travy Web Blog

If you see any of your material in my game that is not credited to you, PM me and I will add you to this list.

A note about the demo

The TechDemo was released a long time ago. I've made so many changes to the game you probably wouldn't recognize it. The TechDemo contains numerous bugs and errors, such as being able to select options that weren't completed or implemented or leaving ideas that weren't supposed to be released in the coding. If you'd like to download it, go ahead, but it's old and outdated and wants to die.

Thank you~


--Miracle
 
UPDATE -- ********

So I've been working on a new demo for Sozora's Labyrinth, except this time it won't be a Tech Demo. It'll contain actual gameplay, along with battles, puzzles and Spell Card-usage. Have a couple of screenies :

SS33.png


Out pops a shadowland inhabitant. Dreams are fun, so Spell-Card it up some~


SS34.png



Now you've got the shadowlander angry! Let's watch her blow up the bridge.


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Wake up from your prophetic dream? Fear not, you can return to the same forest in real life.


That last screenshot is the same place as the second one, but it's in real life, rather than the dream. That means... BACKTRACKING :O

The first two screenshots are of the dream, and the cutscenes that are implemented in it. The first shows Jean preparing to use a Spell-Card on the shadowlander, the second is the shadowlander's revenge. After that, there'll be a jump puzzle in order to make the intro more interesting to play (don't worry, it'll be simple) as well as a battle with the shadowlander. Your foe is very deadly, but with the Dream-Exclusive SuperHuman SpellCard she should be no problem~ After that comes the Mansion.

It's been taking a while to do the mapping effects, and even longer to make all of the cutscenes air-tight. It'll be very difficult to program the battle, which may even set me back a week in my plans. But I do hope to have it released by Late Spring/Early Summer ^^

Please enjoy Mitori while you wait warmly.

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--Miracle
 
Hey thanks :D I'll look into that

Also, not really an update, but please take a look at Mitori's redesigned sprite ^^

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Critiques are welcome and appreciated :D
 

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