class Scene_Battle
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
alias_method :trick_limit1_battle_main, :main
def main
@saved_actors = $game_party.actors[0]
$game_party.remove_actor(0)
trick_limit1_battle_main
end
#--------------------------------------------------------------------------
# * Battle End
#--------------------------------------------------------------------------
alias_method :trick_limit1_battle_battle_end, :battle_end
def battle_end(result)
$game_party.actors.unshift(@saved_battler)
trick_limit1_battle_battle_end(result)
end
end