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My game uses an ABS battle system, and there's likely to be a lot going on in each map. Interiors are on the map, with the buildings cutting away as you get near them like The Sims. Battles are on the map, and entering a region that has a particular event happening could invoke another piece of...
Which do you prefer for your game characters?
I suppose it's the main distinction between a jRPG and wRPG.
Do you like to play a character or characters that are already made and have their own story for you to uncover, as in games such as Final Fantasy? You play as a character in the story...