So I made a game (within a week) for the Construct 3 Gamejam hosted on Newgrounds!
I plan to develop it beyond this Gamejam as I think I'm onto an interesting idea; think one of those sliding picture puzzles, but it is an RPG.
You can view my game here: http://www.newgrounds.com/portal/view/694071
Dishearteningly, it seems the gamejam is entirely popularity-based, without any judges to make sure they play into the theme, etc.
I think my plans going forth are as follows:
I plan to develop it beyond this Gamejam as I think I'm onto an interesting idea; think one of those sliding picture puzzles, but it is an RPG.
You can view my game here: http://www.newgrounds.com/portal/view/694071
Dishearteningly, it seems the gamejam is entirely popularity-based, without any judges to make sure they play into the theme, etc.
I think my plans going forth are as follows:
- Reduce it to 1 hero - 3 was done for the gamejam's theme, but I think it overall limits the game.
- Introduce some activatable traits that can be switched out, to make up for the loss of the 2 other heroes.
- Introduce a proper campaign, with hand built grids, with some form of travel system beyond the Advance button. I'm thinking Sign Post tiles.
- Replace some of the lackluster graphics (primarily the tile art and backgrounds; I like the buttons).
- Resize the game for 1080p instead up 720p scaled up.
- And of course, expand the game with new traits, heroes, locations, enemies, etc, etc, etc, etc.