After a long haitus the HBGames.org eZine is back, as Ellie swings back into site development. We look at the new branding, and the new features that were introduced before HBGames Xen (see issue 27).
Ellie looks at building a game economy, while we introduce the HBGames.org Discord server, which is now the more active part of the community.
Byron explains the benefits of programming an observer system, while Remi gives us one of our most interesting articles, a look at characterisation and making relatable characters.
Finally we announce the 2020 HBGames.org Game of the Year, and throughout the issue we pick one for the years 2015-2019.