Description
OK here's the deal. This was a game I started for a contest on RM Phantasy. I wasn't able to finish in time (it was supposed to be a one-week contest), but I finished it the next week. The theme was the picture displayed in the title screen (minus the title). The game isn't too long, averaging 30 minutes when I played it, since it was intended to be done in a week.
Honestly, this isn't great. You might even say it sucks because it isn't uber-custom and uses the RTP. But it was supposed to be finished in a single week and I don't have a lot of time to dedicate to stuff like this.
Also, this is borderline in terms of the guidelines of the forum, but the game is complete in terms of having a beginning, middle, and end. It's not really long and it doesn't have a lot of content, but it isn't "in progress", either. So I dunno.
Features
There admittedly isn't much custom material, but here's what's in the game:
OK here's the deal. This was a game I started for a contest on RM Phantasy. I wasn't able to finish in time (it was supposed to be a one-week contest), but I finished it the next week. The theme was the picture displayed in the title screen (minus the title). The game isn't too long, averaging 30 minutes when I played it, since it was intended to be done in a week.
Honestly, this isn't great. You might even say it sucks because it isn't uber-custom and uses the RTP. But it was supposed to be finished in a single week and I don't have a lot of time to dedicate to stuff like this.
Also, this is borderline in terms of the guidelines of the forum, but the game is complete in terms of having a beginning, middle, and end. It's not really long and it doesn't have a lot of content, but it isn't "in progress", either. So I dunno.
Features
There admittedly isn't much custom material, but here's what's in the game:
- I used the default battle system and tried to make the battles challenging throughout the game.
- There are four general areas:
-The entrance, where you'll fight a few battles. (If you lose here, just try again. Sometimes luck is against you.)
-The left room, which is dark. You'll be able to face a variety of enemies here. They re-spawn if you exit and re-enter the room, so you can do some grinding if it's necessary later on.
-The right room, which is a series of three alike puzzles.
-The control room, which is where the final battle takes place. - A custom windowskin. (It's not exactly unusual, but I've got to fill this list up somehow. )
- "Sight Range" enemies in the left room, which will run towards you if they see you.
- Also in the left room, I've used events to create a light around the player while darkening outside your view range.
- A challenging puzzle series. (They're actually easy once you figure them out, but figuring them out should be a challenge.)
- The final scene should really leave you thinking about the characters. It's a little wordy, but I had to cram it all into a short span.