Binary Sparks - BETA demo released
_______________________________________________________________
Recent updates:
UPDATE 18/9 - 2016
Demo bugfix version 1.1 out now
DOWNLOAD LINKS:
http://gamejolt.com/games/binary-sparks-demo/169624
https://drive.google.com/…/0BwMMcajDtxO8OVR3VUdRR0xEV…/view…
______________________________________________________________
Hi! I am now working on a puzzle/platformer game in Unreal Engine 4 called Binary Sparks. This game is in progress, and I am planning on releasing a demo this august (for Steam). I have recieved kinda good critics/responses so far. But I want to show off and if needed, some feedback if some things are bad, strange, confusing bad-looking or missing etc.
In Binary Sparks, you play as B.O.B (Binary Organized Bot) in a stranger futuristic solar system, where robots feed on sparks and sallad. To advance in the game you have to use electricity, lights and weather effects to your advantage. On each level there are contacts that must be connected to different corresponding plugins. Once each contact has been plugged in, Sparks will appear, taking B.O.B to the next level.
I might not come up right now about what more I should write so please tell me if this is to less description.
The game is in First Person Mode, played with WASD , enter and mouse keys, you can pick up items and carry them arround, push objects, jump and so on.
IN-DEPTH DESCRIPTION OF THE PUZZLE ELEMENETS/GAME MECHANICS:
GOAL:
Gather all contacts and plug them into their corresponding plugins (Red contacts need to go to red plugins etc).
You have to use different switches to turn on/off and/or change weather effects, lights and electricity in order to reach all contact/plugins
OBJECTS/HAZARDS:
(Animated GIFs about game mechanics can be found under screenshots further down)
Weathers and switches:
[*]Rain switch: Activates rain for a specific nearby cloud (hard-coded).
[*]Rain: Used to take out fires.
[*]Snow switch: Activates snow for a specific nearby cloud (hard-coded).
[*]Snow: Used to freeze water and so on (that otherwise makes you fall through/"drown").
[*]Thunder switch: Activates thunder for a specific nearby cloud (hard-coded).
[*]Thunder: used to activate switches as metallic balls or to create short-curcuit.
[*]Buttons(red, blue, turqouise). Used to activate different stuff (different for each switch).
Sometimes, they activate invisible platforms with the same color as the button.
Collactable items(Could be carried with you):
[*]Rain box: A box connected to a cloud. Used if you need to activate rain on a specific place/location.
[*]Snow box: A box connected to a cloud. Used if you need to activate snow on a specific place/location.
[*]Thunder box: A box connected to a cloud. Used if you need to activate thunder on a specific place/location.
[*]Contacts (red, blue, turqouise): You need to carry these obejcts and plug them into the plugin(s) with the same color.
Sometimes when a contact is plugged in, it activates some switch that could change the environment somehow.
[*]Key: Used to unlock locks.
•(Magnet: Used to attract metallic objects. MECHANICS NOT FULLY IMPLEMENTED! May come up later!).
[*]Battery: If charged at a charger-station, can be used to power-up other objects such as bots (to aid you).
Hazards:
[*]Fire
[*]Water
[*]Electric Fence
•(Wooden boxes)
Other stuff:
[*]Teleports: transfers the player to a specific place (to the other corresponding teleporter).
[*]Raft: Used to travel along rivers/water etc.
[*]Doors. Often unlocked with a corresponding (maybe nearby) lock. A key used on this lock can oper the door.
[*]Goal Pad The place to go when all contacts have been plugged in and sparks has been created.
Style/Environment:
Space, stars, cubes, spheres, antenna-like-trees, pyramids, fans/windmills etc.
GAME MECHANICS VIDEO:
*Sorry for eventual framedrops
*This is NOT my trailer (it will be a lot better FPS)
VIDEO - Weather buttons, contacts, weather-boxes, teleporters, other switches:
https://vid.me/QHdq
VIDEO - Checkpoint, Minimize/Maximize spheres and copy sphere:
https://vid.me/vU9A
VIDEO - Raft, process volume, jump pad, battery, flashlight:
https://vid.me/mY2R
Official Game Page:
http://gamejolt.com/games/binary-sparks ... 9624#close
Facebook Release event:
https://www.facebook.com/events/1732555660363284/?ti=cl
I am looking for feedback and ideas. A fullversion will soon begin it's development!
Design, graphics and code: Robin Andblom
Demo Music and FX: Ross Terry
_______________________________________________________________
Recent updates:
UPDATE 18/9 - 2016
Demo bugfix version 1.1 out now
DOWNLOAD LINKS:
http://gamejolt.com/games/binary-sparks-demo/169624
https://drive.google.com/…/0BwMMcajDtxO8OVR3VUdRR0xEV…/view…
______________________________________________________________
Hi! I am now working on a puzzle/platformer game in Unreal Engine 4 called Binary Sparks. This game is in progress, and I am planning on releasing a demo this august (for Steam). I have recieved kinda good critics/responses so far. But I want to show off and if needed, some feedback if some things are bad, strange, confusing bad-looking or missing etc.
In Binary Sparks, you play as B.O.B (Binary Organized Bot) in a stranger futuristic solar system, where robots feed on sparks and sallad. To advance in the game you have to use electricity, lights and weather effects to your advantage. On each level there are contacts that must be connected to different corresponding plugins. Once each contact has been plugged in, Sparks will appear, taking B.O.B to the next level.
I might not come up right now about what more I should write so please tell me if this is to less description.
The game is in First Person Mode, played with WASD , enter and mouse keys, you can pick up items and carry them arround, push objects, jump and so on.
IN-DEPTH DESCRIPTION OF THE PUZZLE ELEMENETS/GAME MECHANICS:
GOAL:
Gather all contacts and plug them into their corresponding plugins (Red contacts need to go to red plugins etc).
You have to use different switches to turn on/off and/or change weather effects, lights and electricity in order to reach all contact/plugins
OBJECTS/HAZARDS:
(Animated GIFs about game mechanics can be found under screenshots further down)
Weathers and switches:
[*]Rain switch: Activates rain for a specific nearby cloud (hard-coded).
[*]Rain: Used to take out fires.
[*]Snow switch: Activates snow for a specific nearby cloud (hard-coded).
[*]Snow: Used to freeze water and so on (that otherwise makes you fall through/"drown").
[*]Thunder switch: Activates thunder for a specific nearby cloud (hard-coded).
[*]Thunder: used to activate switches as metallic balls or to create short-curcuit.
[*]Buttons(red, blue, turqouise). Used to activate different stuff (different for each switch).
Sometimes, they activate invisible platforms with the same color as the button.
Collactable items(Could be carried with you):
[*]Rain box: A box connected to a cloud. Used if you need to activate rain on a specific place/location.
[*]Snow box: A box connected to a cloud. Used if you need to activate snow on a specific place/location.
[*]Thunder box: A box connected to a cloud. Used if you need to activate thunder on a specific place/location.
[*]Contacts (red, blue, turqouise): You need to carry these obejcts and plug them into the plugin(s) with the same color.
Sometimes when a contact is plugged in, it activates some switch that could change the environment somehow.
[*]Key: Used to unlock locks.
•(Magnet: Used to attract metallic objects. MECHANICS NOT FULLY IMPLEMENTED! May come up later!).
[*]Battery: If charged at a charger-station, can be used to power-up other objects such as bots (to aid you).
Hazards:
[*]Fire
[*]Water
[*]Electric Fence
•(Wooden boxes)
Other stuff:
[*]Teleports: transfers the player to a specific place (to the other corresponding teleporter).
[*]Raft: Used to travel along rivers/water etc.
[*]Doors. Often unlocked with a corresponding (maybe nearby) lock. A key used on this lock can oper the door.
[*]Goal Pad The place to go when all contacts have been plugged in and sparks has been created.
Style/Environment:
Space, stars, cubes, spheres, antenna-like-trees, pyramids, fans/windmills etc.
Game mechanic GIFs:
Screenshots:
Screenshots:
GAME MECHANICS VIDEO:
*Sorry for eventual framedrops
*This is NOT my trailer (it will be a lot better FPS)
VIDEO - Weather buttons, contacts, weather-boxes, teleporters, other switches:
https://vid.me/QHdq
VIDEO - Checkpoint, Minimize/Maximize spheres and copy sphere:
https://vid.me/vU9A
VIDEO - Raft, process volume, jump pad, battery, flashlight:
https://vid.me/mY2R
Official Game Page:
http://gamejolt.com/games/binary-sparks ... 9624#close
Facebook Release event:
https://www.facebook.com/events/1732555660363284/?ti=cl
I am looking for feedback and ideas. A fullversion will soon begin it's development!
Design, graphics and code: Robin Andblom
Demo Music and FX: Ross Terry