Avarice is an Action Role-playing game created in two weeks for the 2009 Game Chill Competition. The contest’s theme of Opposing Forces is represented by the forces of Magic and Technology in the Steampunk-esque world of Arvera, where the scattered remains of an ancient civilization have left the people with an abundance of both but an understanding of neither. The game’s projected playtime is around two to three hours, but it was designed to have a considerable amount of replayability.
What is it about?
Avarice is a story about a sorcerer named Vandeli who is searching for something stolen from him, and he will do whatever it takes to to find it. Drawn into his affairs is a girl named Lexi, a young scavenger who seems to bring trouble with her wherever she goes.
Game Features
-The Seraph Shooting System for unique real-time combat. Supports both mouse and keyboard play.
-Two playable characters with unique weapons, abilities, and talents.
-Customizable Character Talents : Use your earned experience to improve your characters’ ability to attack, use items, activate objects, or overcome obstacles such as locked doors.
-Non-linear Story and Gameplay: Explore the dungeons of the world in whatever order you wish, depending on your actions certain story sequences may be different.
-Variable Difficulty Levels to suit any level of challenge. At higher difficulty, some enemies even gain new attack patterns.
-Randomly generated treasure and loot.
-Two possible endings.
What is it about?
Avarice is a story about a sorcerer named Vandeli who is searching for something stolen from him, and he will do whatever it takes to to find it. Drawn into his affairs is a girl named Lexi, a young scavenger who seems to bring trouble with her wherever she goes.
Game Features
-The Seraph Shooting System for unique real-time combat. Supports both mouse and keyboard play.
-Two playable characters with unique weapons, abilities, and talents.
-Customizable Character Talents : Use your earned experience to improve your characters’ ability to attack, use items, activate objects, or overcome obstacles such as locked doors.
-Non-linear Story and Gameplay: Explore the dungeons of the world in whatever order you wish, depending on your actions certain story sequences may be different.
-Variable Difficulty Levels to suit any level of challenge. At higher difficulty, some enemies even gain new attack patterns.
-Randomly generated treasure and loot.
-Two possible endings.