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Sneks and Demons

Sneks and Demons

Screenshots for the screenshot god.

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Ellie updated Sneks and Demons with a new update entry:

New Levels, New Mobs, New Puzzles!

Sneks'n is back with a long (one day) awaited update! Play now to discover...

- Six exciting levels
- A new range of monsters each with their own mechanic
- Traps and tribulations
- Amazing bug fixes here and there
- New graphics by myself thrown in

Please let me know how far you get, I would say from hours of playing that level 1 is actually the hardest so far - if you work out the mechanics for the others that is!

Read the rest of this update entry...
 
Possible strategy for level 1

Obviously getting through the first stage is now more important, but it is possible if you do it in the right order.

1. Don't be scared by the bat. It flies in your direction, but it is dumb, and will fly through and past that spot before changing direction again.
2. Because of this it is worth jumping out the way and then clearing the living room.
3. Leave the outside until the end as the demons cannot change direction without hitting a snake.
4. Snakes will follow you but their AI is almost as dumb as the bats. They are easily tricked. Try luring them into a corner, just don't get them trapped in the outer corridor or you won't be able to split them and will get trapped.
5. Demons will only catch you if you are moving - if one comes towards you stand still and they will slide past without any trouble. Just don't let a snake catch you up in this time.

Mechanics for the enemies in level 1

DEMON: turns 90 degrees then walks in a straight line, forming a patrol around the corridor. Scared of snakes; will turn if it hits one. Dumb; will not follow the player. Only hits moving players so stand still if one approaches.

BAT: relatively dumb. Points itself in the player's direction then flies in a sweeping line that direction before changing again.

SNAKE: slightly smart; will follow the player. Easily trapped in corners. Walks much slower than the player so luring is possible.
 
Ellie updated Sneks and Demons with a new update entry:

Sunday Update #2

New Levels
There are now 9 levels for you to wrack your eyeballs out over. They are all difficult in their own way, but also all achievable with practice, attention and learning mechanics.

Puzzles
The puzzle content of the game has been boosted by the introduction of Sokoban-style mechanics. In the Snekoban level for example, gates are locked by pressure pads which require boxes to be placed on top of them - but in a puzzling, Sokoban-like way.

Bug Fixes
Have fixed...

Read the rest of this update entry...
 
Ellie updated Sneks and Demons with a new update entry:

Hardest Puzzle Yet!

New Level: FOLLOW ME

FOLLOW ME is the hardest puzzle yet, and I can tell you that from an hour of trying to defeat the level just to see if the damned thing was completable. It turns out it is, in one specific line, though there may be more!

Bug Fixes

Fixed a bug with score not registering sometimes and being stuck in a level.

Fixed a bug where pressing SHIFT made you much faster and easily able to complete levels.

A few other minor bits here and there!

Read the rest of this update entry...
 
Ellie updated Sneks and Demons with a new update entry:

New Level: Living Room II

New Level: Living Room II

Level 12 brings in a few of the new nodes to a remake of the first ever level. In some ways this is easier than the first - for a start there are less monsters to catch you unaware - however it also brings in both the snake follower mechanic and the sokobanesque box-pushing mechanic. Both of these are irreversible in parts and so there is now an option to ESC out of the level (and lose your progress).

I've also introduced messages to the player, however I...

Read the rest of this update entry...
 

jax

Member

Batslide is a good level. Logical ice slide puzzle but you have to time yourself to not slide into all the bats or get pegged onto the corner.
 

adele

Member

The level "Snekoban" is frustrating. I completed the box push puzzle to open the snakes only to be penned into a corner.
 

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