Hi,
I'm working in GIMP for this. If I make a sprite set in GIMP, with transparency, then export it as a png; when I import it into RMXP, the alpha channel doesn't show up and I have to pick a colour to be transparent. This happens no matter what options I select to export the png with - and I've even tried it with a file that has nothing but the alpha channel, still doesn't work. Indeed, if I export a character set from RMXP, then immediately import it, I still have to pick a transparent colour - but, if I open it up in another program, the alpha channel is there and visible.
Oddly, some files pulled from the web do have their alpha channel recognized and just import, skipping over the select transparent colour stuff; so, whatever else, it does work, some of the time.
So, how should I set up the alpha channel and how can I get this to work consistently? I feel like I am at my wits end and am starting to want to pull my hair out. Thank you for any and all help on this frustrating issue
I'm working in GIMP for this. If I make a sprite set in GIMP, with transparency, then export it as a png; when I import it into RMXP, the alpha channel doesn't show up and I have to pick a colour to be transparent. This happens no matter what options I select to export the png with - and I've even tried it with a file that has nothing but the alpha channel, still doesn't work. Indeed, if I export a character set from RMXP, then immediately import it, I still have to pick a transparent colour - but, if I open it up in another program, the alpha channel is there and visible.
Oddly, some files pulled from the web do have their alpha channel recognized and just import, skipping over the select transparent colour stuff; so, whatever else, it does work, some of the time.
So, how should I set up the alpha channel and how can I get this to work consistently? I feel like I am at my wits end and am starting to want to pull my hair out. Thank you for any and all help on this frustrating issue