EmuMaster2002
Member
My project is an open-ended RPG where the player can tailor their character to their own tastes, which includes picking a race to play as. It's set in my own Emaria fantasy world, for which I've taken a lot of steps to distance it from the normal fantasy you'd encounter. For each of the five races, there's two genders with three appearances each. I figured I'd post the thirty resulting character sprites, if anyone wants to use them, and maybe see what people think.
Huge credits to Ammom for the Ragnarok-based heads, and Etolier for the lizard-heads. I also based the Dragonian skin palette on Gozaru's desert-dweller characters.
First are my Emarions. I've done all I can to distance them from typical fantasy elves, since they fall more into niches filled by humans in most fantasy. Still, pointed ears, blond or white hair, and angular features makes that hard. They're split into two sub-races, Northern and Southern, which by the point the game takes place, doesn't mean much anymore except what skin and hair colour to expect.
Second, the Bangar. These didn't go so smoothly, since I'm a terrible spriter. After several attempts at horns and spines I just gave up and recoloured them a bit to make them stand out from each other a little more. This is even worse as, canonically, Bangar are more physically diverse than the other races due to their origins. Anyway, they're lizard-looking, technically mammalian swamp-dwellers that come in all the colours of the greenish-yellow-sometimes-blue. What more could you want? Also: yes, the name is based on the Bangaa from Final Fantasy's Ivalice, but that's about it. They're more salamander than lizard. Males first, females second, not that it should matter if you choose to use them.
Third, the Aerai. They can fly, which is a plus, but they also have hollow bones, which sort of makes them like Joker from Mass Effect. Also, some of them are born without wings but still get to deal with the bones. To compensate, they're extremely agile and magical, but it doesn't always help. Some Aerai have birdlike feet as well, but I wasn't willing to try spriting that with literally sixteen pixels to work with, so that, like the Emarions' pointed ears, will have to just be implied. Aerais' featherlike hair is always brown, but doesn't necessarily match their wings.
Fourth, the Dragonian Humans. In Emaria, humans exist, and were the first sapient race to touch Azureus, but they are largely violent, racist barbarians who keep to their own continent and kill each other there. Dragonians were one of the two factions to leave, and upon landing on the northern shores of Viridia, found mountain ranges and deserts that more or less matched the climate of their own home. They look about as you'd expect: dark skin to absorb the suns' heat, dark brown or black hair to keep their heads cool; but I like to think that in the live-action adaptation they'd all talk like Christopher Walken doing an Al Pacino impression. Or a German accent. Either way.
Fifth, the Lyn Humans. They sailed the other direction from Crim and found something totally different from what they're used to, but being an isolationist warrior race decided to adapt rather than look for something else. They built their primary stronghold between two icy mountains, so as to only need one massive wall, and dotted the landscape south of that with further forts. Lyn are uniquely (at least for the Viridia races) unable to use magic, and so have two of the five classes cut off from them in the game. They're all fair-skinned, but can have any sort of blond, red, or brown hair colour.
And, that's basically it. I tried to cover a wide range of colour schemes for the characters, so players could choose what they most like based on that or any other factors. I'll be working on NPC graphics as I get to them, though I'm not sure when that'll be or what resources I'll use for them.
Remember to credit Ammom for the hair sprites or Etolier for the lizard heads. I myself don't require credit, nor do I care about reposting or any of that nonsense.
I would appreciate it if mods would not change the graphics to imgzoom tags so that they'll stay all in a neat row instead of a massive list. It's not like the spritework is anything but heads that have already been seen/posted on top of (sometimes) recoloured RTP bodies.
Huge credits to Ammom for the Ragnarok-based heads, and Etolier for the lizard-heads. I also based the Dragonian skin palette on Gozaru's desert-dweller characters.
First are my Emarions. I've done all I can to distance them from typical fantasy elves, since they fall more into niches filled by humans in most fantasy. Still, pointed ears, blond or white hair, and angular features makes that hard. They're split into two sub-races, Northern and Southern, which by the point the game takes place, doesn't mean much anymore except what skin and hair colour to expect.
Second, the Bangar. These didn't go so smoothly, since I'm a terrible spriter. After several attempts at horns and spines I just gave up and recoloured them a bit to make them stand out from each other a little more. This is even worse as, canonically, Bangar are more physically diverse than the other races due to their origins. Anyway, they're lizard-looking, technically mammalian swamp-dwellers that come in all the colours of the greenish-yellow-sometimes-blue. What more could you want? Also: yes, the name is based on the Bangaa from Final Fantasy's Ivalice, but that's about it. They're more salamander than lizard. Males first, females second, not that it should matter if you choose to use them.
Third, the Aerai. They can fly, which is a plus, but they also have hollow bones, which sort of makes them like Joker from Mass Effect. Also, some of them are born without wings but still get to deal with the bones. To compensate, they're extremely agile and magical, but it doesn't always help. Some Aerai have birdlike feet as well, but I wasn't willing to try spriting that with literally sixteen pixels to work with, so that, like the Emarions' pointed ears, will have to just be implied. Aerais' featherlike hair is always brown, but doesn't necessarily match their wings.
Fourth, the Dragonian Humans. In Emaria, humans exist, and were the first sapient race to touch Azureus, but they are largely violent, racist barbarians who keep to their own continent and kill each other there. Dragonians were one of the two factions to leave, and upon landing on the northern shores of Viridia, found mountain ranges and deserts that more or less matched the climate of their own home. They look about as you'd expect: dark skin to absorb the suns' heat, dark brown or black hair to keep their heads cool; but I like to think that in the live-action adaptation they'd all talk like Christopher Walken doing an Al Pacino impression. Or a German accent. Either way.
Fifth, the Lyn Humans. They sailed the other direction from Crim and found something totally different from what they're used to, but being an isolationist warrior race decided to adapt rather than look for something else. They built their primary stronghold between two icy mountains, so as to only need one massive wall, and dotted the landscape south of that with further forts. Lyn are uniquely (at least for the Viridia races) unable to use magic, and so have two of the five classes cut off from them in the game. They're all fair-skinned, but can have any sort of blond, red, or brown hair colour.
And, that's basically it. I tried to cover a wide range of colour schemes for the characters, so players could choose what they most like based on that or any other factors. I'll be working on NPC graphics as I get to them, though I'm not sure when that'll be or what resources I'll use for them.
Remember to credit Ammom for the hair sprites or Etolier for the lizard heads. I myself don't require credit, nor do I care about reposting or any of that nonsense.
I would appreciate it if mods would not change the graphics to imgzoom tags so that they'll stay all in a neat row instead of a massive list. It's not like the spritework is anything but heads that have already been seen/posted on top of (sometimes) recoloured RTP bodies.