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DoubleX RMMV Item Charge

DoubleX

Just a nameless weakling
Member

Purpose
Lets you set skills/items to need turns to charge before using

Games using this plugin
None so far

Introduction
Code:
 *      Suppose a battler has n action slots(that battler can input n actions 

 *      in a single turn), and suppose that battler has inputted n actions,   

 *      each needing xi turns to be charged, where 1 <= i <= n, then that     

 *      battler will behave as follows:                                       

 *      1. At turn y, that battler has inputted the aforementioned n actions  

 *      2. At turn y + x1, that battler will execute the 1st inputted action  

 *      3. At turn y + x1 + x2, that battler will execute the 2nd inputted    

 *         action                                                             

 *      4. At turn y + x1 + x2 + x3, that battler will execute the 3rd        

 *         inputted action                                                    

 *      5. At turn y + x1 + x2 + x3 + ... + xi, where 1 <= i <= n, that       

 *         battler will execute the ith action                                

 *      6. At turn y + x1 + x2 + x3 + ... + xn, that battler will execute the 

 *         nth action                                                         

 *      7. At turn y + x1 + x2 + x3 + ... + xn + 1, that battler will become  

 *         able to input actions again                                        

 *      If the ith action that's not executed yet is the 1st one needing      

 *      charging, the battler speed will only take the first (i - 1)th        

 *      actions' speeds into account                                          

 *      Item charging's ignored by forced actions                            

Parameters
Code:
 * @param isEnabled

 * @desc Sets whether this plugin will be enabled

 *       It'll be stored as a boolean, and will be regarded as true if and only

 *       if it's true

 *       Don't change this during the same battle unless you really know what

 *       you're truly foing

 *       E.g.: Setting isEnabled as false will disable this plugin

 * @default true

 *

 * @param textColor

 * @desc Sets the text color of the text showing the number of turns needed to

 *       charge the skill/item on the skill/item window

 *       It'll be stored as a Number

 *       Don't change this when it's shown to ensure proper text displays

 *       E.g.: Setting textColor as 31 will set the text color of the text

 *             showing the number of turns needed to charge the skill/item on

 *             the skill/item window as 31

 * @default 30

Notetags
Code:
 *    # Skill/Item Notetags:                                                  

 *      1. <item charge: turns>                                               

 *         - Sets the number of turns needed to charge the skill/item before  

 *           using it as turns                                                

 *         - E.g.:                                                            

 *           <item charge: 1> will set the number of turns needed to charge   

 *           the skill/item before using it as 1                              

 *         - Only the 1st notetag will be used                                

Plugin Calls
Code:
 

 *    # Configuration manipulations                                           

 *      1. $gameSystem.itemCharge.param                                       

 *         - Returns the stored value of param listed in the plugin manager   

 *         - E.g.:                                                            

 *           $gameSystem.itemCharge.textColor will return the stored value of 

 *           parameter textColor shown on the plugin manager                  

 *      2. $gameSystem.itemCharge.param = val                                 

 *         - Sets the stored value of param listed in plugin manager as val   

 *         - E.g.:                                                            

 *           $gameSystem.itemCharge.isEnabled = false will set the stored     

 *           value of parameter isEnabled shown on the plugin manager as false

 *         - All $gameSystem.itemCharge.param changes will be saved           

 *    # Skill/Item notetag manipulations                                      

 *      1. meta.itemCharge                                                    

 *         - Returns the <item charge: turns> notetag value turns as a Number 

 *         - E.g.:                                                            

 *           $dataSkills[1].meta.itemCharge will return the                   

 *           <item charge: turns> notetag value of skill with id 1            

 *      2. meta.itemCharge = turns                                            

 *         - Sets the <item charge: turns> notetag value turns as a Number    

 *         - E.g.:                                                            

 *           $dataItems[2].meta.itemCharge = 0 will set the                   

 *           <item charge: turns> notetag value of item with id 2 as 0        

 *         - All meta.itemCharge changes can be saved if                      

 *           DoubleX RMMV Dynamic Data is used                                

Video
http://www.youtube.com/watch?v=uYnDbV0qgBM

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this

Instructions
Code:
 * The skill/item window charging turn display can be problematic if the

 * number of turn's 1000 or above

 * The default plugin file name is DoubleX RMMV Item Charge v100a

 * If you want to change that, you must edit the value of

 * DoubleX_RMMV.Item_Charge_File, which must be done via opening this plugin

 * js file directly

Terms Of Use
Code:
 *      1. Commercial use's always allowed and crediting me's always optional.

 *      2. You shall keep this plugin's Plugin Info part's contents intact.   

 *      3. You shalln't claim that this plugin's written by anyone other than 

 *         DoubleX or my aliases. I always reserve the right to deny you from 

 *         using any of my plugins anymore if you've violated this.           

 *      4. CC BY 4.0, except those conflicting with any of the above, applies 

 *         to this plugin, unless you've my permissions not needing follow so.

 *      5. I always reserve the right to deny you from using this plugin      

 *         anymore if you've violated any of the above.                      

Changelog
Code:
 *      v1.00a(GMT 0800 28-8-2016):                                           

 *      1. 1st version of this plugin finished                                

Download Link
DoubleX RMMV Item Charge
 

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