coyotecraft
Sponsor
You see more Jrpgs these days trading in full-motion scenes for visual novel puppet shows. But I feel like they adopted design elements without considering a fundamental difference between a JRPG and a SIM.
In a SIM, you are experiencing everything from the character's POV. So it's natural for the character portraits to look at you when communicating. It's more immersive that way.
But Jrpgs are more voyeuristic in nature. So characters talking to each other, but staring at the camera, subtly breaks the 4th wall.
In a SIM, you are experiencing everything from the character's POV. So it's natural for the character portraits to look at you when communicating. It's more immersive that way.
But Jrpgs are more voyeuristic in nature. So characters talking to each other, but staring at the camera, subtly breaks the 4th wall.