Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
Wytches and Wyverns

Wytches & Wyverns (MMO)

CyXk36D.png

The RPG Maker MV MMORPG @ www.Afar.ws

What is Witches & Wyverns?

W&W is an MMORPG created in RPG Maker MV. It is a box-breaking project, with many features unique to this project that have never been attempted elsewhere.

Set in the world of Afar, a world which I have built up over 16 years of game making, this is a new game that incorporates everything I have learned over all this time.

WHKUxtu.png


W&W uses PVGames 2.5D graphics and QSprite.

zgNT8kE.gif


Scope

Initially the plan is to have a small but complete game that can be used as a test-bed to build from. This means there can be a testing release quite early on, to allow a small group to play the game and build from their feedback.

www.Afar.ws

ehSuLG4.png


When will this be playable?

There are a list of key features and content that have to be created before the game is released. This includes balancing, a good variety of content, and systems such as trading, guilds and shops.

The Battle System

The battle system in W&W is unapologetically best described as a "Guild Wars Clone" - that is the game that the battle system aims to emulate.

The player chooses their weapon and six abilities. Their weapon gives them an attack ability. These seven abilities are then used to decide what "class" the player has, which gives them an eighth, elite ability.

For example, the Thief class might look like this:

FqPJNfZl.png


sQo09Pw.gif


Battles are on the map scene, and are entirely focused on choice of abilities.

YTNIvvY.gif


Like in Guild Wars many abilities invoke conditions, which can have an affect on the ambient HP stream:

oNsecxV.gif


This generally sits at 0, but if you idle it starts to creep up so as to heal you outside of battles. Conditions normally have an amount of time or distance before they disappear:

R4ZD64B.gif


They do not stack themselves but they do compound with other conditions so you could have a mixture of positive and negative conditions all affecting your HP stream.

bZXEjEy.png


Character Customisation

To begin with there are 19 hair styles in 8 colours, with 6 skin tones. This will be very easily expandable in future, but may be implemented as special rare items such as hair dyes to boost the economy.

n8Xd39N.gif


Vertical Playstyle

W&W is unique in that it is designed to be played vertically. This is a personal preference, and is how I always play MMOs, in a small window to the side of the screen while other things are going on. This lends itself well to Mobile play, although that is something that is going to take a lot of testing as it is not somewhere I have experience with.

The game scales in every way, always keeping the same aspect ratio. For example, smaller:

RWOHied.png


The player can scroll to zoom to their preferred level.

LwbumEY.gif


Crafting and Merchant Skills

As the player journeys around the world they interact with their scenery to gather materials used in the crafting system.

PUa4JE1.png


PjUg1Mg.png


This is used to level 12 Merchant Skills, to allow you to produce better items and to enter special areas of the game.

WgzqN13.png


The World

W&W is set in the world of Afar, but currently only a small part of it. At the minute play is limited to the Township of Stonewood Keep, a test-bed map.

C89njW2.jpg


Interiors in this game collapse rather like The Sims, allowing you to seamlessly enter buildings.

GFV4J4d.mp4


As you roam the world you encounter two types of NPC. One type, active, give you quests or sell you items. The other, ambient, are rather like those in FFVII-Remake, and have dynamic conversations as you walk by.

szofhtq.gif


ZXTU1wx.jpg


The wider world will be revealed in future content updates, but is not presently the focus of development. Therefore we have this dummy world map for now.

Jk2lSKv.png


Quests and Adventures

Storyline is given through quests, however these quests are far more complex than those seen in Guild Wars.

tI33I4y.png


Quests must be more than simple go-and-fetch tasks. They have to invoke storyline and they should introduce the player to some kind of new content, as well as developing characters.

D21xI6d.gif


Quests chain together to provide the storyline of the game, in a non-linear way.

hZzwrtJ.png


Wildlife

Enemies in the initial game are largely drawn from wildlife or livestock. This gives flavour to forest maps and such.

4xBurv0.png


In-Game User-Guide

We have an in-game wiki-style user-guide, which I can edit while in the game.

Wx3ELdJ.png


Mec84TT.png


This is linked to by scenes such as the quest list or bestiary.


Currently Implemented Features

All of the above, plus:

- In-game forums
- Global chat
- Private messaging
- Login via Discord, Twitter, Facebook or Google
- Paperdoll visual equipment
- Server-based saving of variables and switches



Appendix - Further Screenshots

j1iWN1D.gif


OZuJzRn.png


UzqM2r8.png


6bWJ0Ru.png


 



 
 
Oh man, having this all collated into one post just reminds me how excited I am for this! It really is looking great, Ellie! Can't wait to follow this again! ^^
I see a lot of the old map -- did you revert back to the old bigger map? I thought you switched due to a performance problem?
You appear to have a broken image link; to the Sims-like MP4.
Loving this though! That title graphic is sweeeet.
 
From time to time. I am an absolutely terrible developer as you can see by my eZines. I go through a cycle of being really productive, but really specifically so. So I will spend a few months playing games, then a few months making them, then throw everything into something obscure like developing HBGames, etc.

This was the latest I'd done; I realised I didn't post it in this thread:

WytchesandWyvernsPort.png


Not gonna lie, I'm really proud of that one.

WytchesandWyvernsCoast.png



At this point I'm in the part where I'm so detached from the game I need to learn where I was and what I was doing again.

WytchesandWyvernsPort2.png


Plenty of meaty stuff to continue with at some point, anyway.
 
Just attaching some screenshots for the screenshots manager.
 

Attachments

  • shipwreck2.png
    shipwreck2.png
    2 MB · Views: 220
  • map12.png
    map12.png
    1.2 MB · Views: 215
  • port3.png
    port3.png
    1.7 MB · Views: 232
  • map8.png
    map8.png
    1.4 MB · Views: 222
  • inventory2.png
    inventory2.png
    1.2 MB · Views: 247

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top