Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Dead Content World

Dead content awaiting restoration.
NOTE: This is NOT related to World: Aere, who's creator happened to post the project while I was uploading my images..this is actually in production.
http://img527.imageshack.us/img527/8347/worldmq1.png[/img]
http://img442.imageshack.us/img442/2452/cooltext82133077nr5.png[/img]


http://img237.imageshack.us/img237/8265/ss1ry7.png[/img]
Both switches must be pressed to go forward! Teamwork is important in this game as you control both Selym and Weo.


    A thousand year war. Many strategic war points, battles. The humans, the orcs, the elves... This is what plagues the World of Edalyn, and to save it, comes two young heroes. A bumbling, war-hating, drafted, somewhat serious and somewhat-in-need-of-anger-management-classes young adult named Selym and a sarcastic, complaning, green haired, trying-to-find-a-fault-in-everybodyly person named Weo. Of course, they end up having to travel with each other, and mass chaos ensues...

    Selym, the first of the major protagonists in the game, is writing in his journal when his friend, Weo, comes in. Weo claims that "he got a package by mistake" and that it was "sent by a defense area in northern Earthsoil", the first continent in the game. Since Selym is strongly anti-war, he is horrified when he is drafted, and ends up hitting Weo - a running gag throughout the game.
    Going to apologize, Selym discovers that Weo has been drafted as well and is not happy. They had both been summoned to the same defense bunker - so they figure they might as well go together. They head out through the small wooded area of their town and towards the bunker.
    However, the area around the town is surrounded by the Hades Mountain Range. There is a specific Hades Mountain - as it is the only path through. This mountain connects to a volcano, which the heroes go through, and they finally reach the defense bunker.
    There, the group meets General Taf - who Weo immediately critisizes. Taf teaches the group why the war was started: the Elven King's Brother  had come to Earthsoil for a visit, and died to disease. The Elven King, suspecting murder, launched a full scale attack. A year later, the Orcs decided to enter the war because the human and elven forces were so weak that world domination would be a snap. It wasn't. The war lasted for quite a long time...
    Taf makes the pair visit the colonel upstairs, who gives them a mission to save the port town down south from orchish attack...

More to come!

Selym
http://img508.imageshack.us/img508/1894/selymwg8.png[/img]
Age: 23
Person: Because he's so serious, he conflicts with Weo in most pretexts. Selym is so serious he will resort to violence in order to make Weo shut up. He does this all the time, and over the course of the game, hits Weo many, many, many times. He hates the war and even though he was drafted, refuses to follow direct orders all the time...

Weo
http://img505.imageshack.us/img505/3787/weola9.png[/img]
Age: 22
Person: Weo, in the truest sense, is an ass. He takes every serious thing that he hears and is sarcastic about it. Thus, he is subject to much abuse by Selym. He tries to find faults in people and bring them out to make himself feel better.

General Taf
Age: 54
Race: Human
Person: General Taf is the opposite of an orthodox general; He is a fat, food-obsessed lazy slob who doesn't care for the war as long as he gets his daily share of free food. He always complains about the fact that there are "only three meals in the day".

Colonal Isaya
Age: 18
Race: Human
Person: The most orthodox young-lady colonel ever. I mean, she supports the war, she gives almost all the time, she is always first in battle...It's like she doesn't have a mind of her own...Does she?

Colonal Mewe
Age: 33
Race: Human
Person: A person that is not really talked to, but has an incredibly huge fear of death. He always believes the rapture is coming and is very religious. He always mans "defense stations"; really abandoned places which will NEVER be attacked.

General Orkreesh'Tha
Age: 20
Race: Orc
Person: An able bodied orc who is power hungry. He wants to be "Furor" to the entire world. He is waiting for the perfect time to rebel, to strike....

Colonial Kernel
Age: 24
Race: Orc
Person: A wizard who controls all of the orc's Shamanistic magic. He is completly orthodox as well...exceot that he collects skeletons and throws them in his closet at home.

Colonial Kyll
Age: 90
Race: Orc
Person: Very old. Doesn't do any fighting and stays behind the scenes, making plans.

Elves not yet included.

Screenies:


http://img170.imageshack.us/img170/9660/ss2ij8.png[/img]
http://img185.imageshack.us/img185/7679/ss3dh4.png[/img]
The button makes the bridge appear.http://img72.imageshack.us/img72/3431/ss4hv1.png[/img]
http://img177.imageshack.us/img177/4871/ss5gk6.png[/img]
http://img381.imageshack.us/img381/227/ssbossgw0.png[/img]

(The last one has an updated Windowskin, the one I'm using in this game. All other SS's were made before this switch.)

Thanks to Woratana for the 2nd Player Script,
and DrakoShade for the enemy script.
 
i can tell the wc3 influences.

although you provide us with some screens, theres not to much more info.

how bout battle system?

Supporting cast?

your character development ( i know its early) is rather shallow for now but maybe its the wc3 fanatic that i am i see some promise.

Colonal Isaya
Age: 18
Race: Human
Person: The most orthodox young-lady colonel ever. I mean, she supports the war, she gives almost all the time, she is always first in battle...It's like she doesn't have a mind of her own...Does she?
i dont like how shes 18. make her 21-25 if your going for a younger style. i dont know many 18 year old colonels.

and

General Orkreesh'Tha
Age: 20
Race: Orc
Person: An able bodied orc who is power hungry. He wants to be "Furor" to the entire world. He is waiting for the perfect time to rebel, to strike...

Dont use furor. Orcs are led by chieftains, shamans, stuff such as that. Furor makes the game still fall into that 'striving to be different' witch can severely diminish interest in the game.

The issues i have are mainly with the maps, some look good, some look sub-par.

also the dialog (that you provided) is confusing and a little ... i cant think of the word.. but its just kinda tryin to hard to be different . Im talking about the boss screen, i dont really understand the premise of her statement, but im assuming it make sense in context.

My Hype meter on this is a 69.5, because you've left me guessing alot about the story but it could very very easily move up to a 85.5 or 88 depending on your character development.

man, i must be in a good mood, this is the 2nd positive review i've left .

[Disclaimer] Oh yeah, my ideas for change are strictly opinion. if you do not change them it will not make your game necessarily terrible. it may be the little nuisances that make it special.
 
HydraulicSandwich":1mwvr2t0 said:
Dont use furor. Orcs are led by chieftains, shamans, stuff such as that. Furor makes the game still fall into that 'striving to be different' witch can severely diminish interest in the game.
Maybe he wants to write orcs that aren't ripped off from D&D and popular fiction. I know a lot of people who might show some interest in an original game.

Hint: None of those people are you.
 
Maybe he wants to write orcs that aren't ripped off from D&D and popular fiction. I know a lot of people who might show some interest in an original game.

Hint: None of those people are you.

congratulations, your a complete dumbass. try adding something to this thread, if you wanna talk shit about me send me a pm. dont waste this young mans time.
 
HydraulicSandwich":xxb18tit said:
Maybe he wants to write orcs that aren't ripped off from D&D and popular fiction. I know a lot of people who might show some interest in an original game.

Hint: None of those people are you.

congratulations, your a complete dumbass. try adding something to this thread, if you wanna talk shit about me send me a pm. dont waste this young mans time.
I think that my post is valid to the OP because it may let him know that he doesn't have to follow the Fantasy World Template to make a decent game.
 

mawk

Sponsor

Dont use furor. Orcs are led by chieftains, shamans, stuff such as that. Furor makes the game still fall into that 'striving to be different' witch can severely diminish interest in the game.

Translation: "Please adhere to cliches or you'll alienate your target audience."

I agree, this is complete bullshit.

also the dialog (that you provided) is confusing and a little ... i cant think of the word.. but its just kinda tryin to hard to be different .

And it kind of succeeds, as far as I'm concerned. "Trying" doesn't matter if it's successful... Or if it's a failure, for that matter. Is it so bad if this game doesn't follow the Beginner's Handbook to Medieval-Fantasy RPGs?
However, as a note to Phoenix, being too flippant can have a pretty negative effect on the atmosphere if you're trying for any sort of serious tone in the game. However, it's not impossible to find a balance between flippancy and seriousness, as things like Mother 3 demonstrate.

Other dude, your reply to Sic is the standard incoherent "little-kid-defending-his-ego" reply, and ironically, it adds nothing to the thread. Please, this is a game thread. If you want to bicker with someone and try to re-assert yourself as the dominant male, try beating up younger kids in the schoolyard.

Anyway, Feeny, I agree that in places your language is a little clumsy -- of course, it's not so much a problem in the screenshots as it is in the project thread itself. I'd like it if you'd let us know some things about the story. I can gather that there's a war going on, but I have to guess at everything else. The roofs of your houses look weird, but aside from that it's good by VX standards.

I'm interested as to how that teamwork system might go. Are the two characters allowed to operate independently of each other under player control? Something like that sounds sweeeet. : D
 
HydraulicSandwich":3mzrvjhb said:
congratulations, your a complete dumbass. try adding something to this thread. dont waste this young mans time.

Oops. Did almost that whole sentence apply to you, and not Sic? :x

Also: Why must everyone include cliche mocking lines of dialogue in their games?! It's gonna take the pizazz out when I do it.  :cry:

Here's to hoping you actually make some progress on this one.  :cheers:
 
Anyway, Feeny, I agree that in places your language is a little clumsy -- of course, it's not so much a problem in the screenshots as it is in the project thread itself. I'd like it if you'd let us know some things about the story. I can gather that there's a war going on, but I have to guess at everything else. The roofs of your houses look weird, but aside from that it's good by VX standards.

I'm interested as to how that teamwork system might go. Are the two characters allowed to operate independently of each other under player control? Something like that sounds sweeeet. : D

Story's been updated. But don't worry. You don't always have to be sided with the humans..../forshadow

The teamwork system? Well, it uses Wortana's Two Player script, so you control Weo with WASD. Some of the teamwork puzzles include switches, others include ferrying items from one isolated area from another (If Weo is somehow seperated from Selym in a cave or something), while others still include using both players strength to push heavy items. (Q is Weo's equivilent of Enter, just so you know as well)

Luminier":19dzop2l said:
Also: Why must everyone include cliche mocking lines of dialogue in their games?! It's gonna take the pizazz out when I do it.

It's throughly balanced. You'll only really find these kinds of lines two or three times a dungeon and in random people walking around towns; never from shopkeepers or any other kind of NPC (so no mocking lines from Generals or Colonels).
 
"MORE Teamwork?" - Heh, Warcraft 3 reference. :shades:

I like this concept, especially the idea of the Teamwork system.

I do have one question though. Is the entire project based around these two playable characters or will more join as the story progresses?
 
Luminier":2fiz4g8t said:
Oops. Did almost that whole sentence apply to you, and not Sic? :x

no, it applyed to sic. we (as in sic and miek and i) identified that i didnt give good enough reasons for my opinion.( i know its crazy im admitting my own faults! i just hope im setting a good example for other blow-hards on this forum.)

nonetheless!

Im curious as too what kinda battle system do you have planned?
(Aurelia you stole half my response !!!!! :thumb:  :grin::thumb:)
 
Aurelia":3mhxln2k said:
I do have one question though. Is the entire project based around these two playable characters or will more join as the story progresses?

Selym is in the party, no matter what..if something should happen to Weo, than another character will take his place until he returns. There are no more then two players in the party at the same time.

HydraulicSandwich":3mhxln2k said:
Im curious as too what kinda battle system do you have planned?
The RTP one. And before you start throwing full wine bottles at your computer screen, let me offer this as a cop-out: the battles in it are original. Ooh, and the enemies increase in power as the characters do. That way, Spiders can still kill you at level 99 :x
 
Well, I've started the demo.
I have one thing to say.
It's = it is.
It's =/= its.
Think about it this way - can you substitute 'it is' for it's in your sentences? If not, change them.

However, the message in the package, while a little strange, is epic win. Hell, the whole conversation is great.
...but no, you had to punch me. THREE TIMES!
 
Well, I only played for a little bit, and it seems like you sort of rushed through the demo. The dialogue coming from the NPCs was really lame, but aside from that, what really bothered me was the multiplayer control. What the hell. I suggest taking it out, because it's really more of a nuisance than anything at this stage.
 
Well, one thing that REALLY bothered me in the demo was you can't get an antidote to counter the poison that is inflicted by most of the annoying enemies. That basically stopped the game for me.
 
I made a few updates.

@Gratheo: "It's" problem fixed, Antidote added to shop at beginning.
@Zombie: No. The Teamwork system is the best thing in the game (I think).

No other changes.
 
After the first bit of dialogue in this demo, I kept an open mind. Regardless, there were still a few notable problems, in my opinion...

The intro scrolls rather quickly, I noticed. And a glance at the background was enough for me to miss the end of one of the messages. Slowing it down wouldn't hurt.

EVERYTHING seems to inflict status on touch, and there simply aren't enough items to go around curing this.
There's antidotes in the town, but poison doesn't become a problem until Hades Mountain. You DON'T want to force the player to backtrack for mere survival.

The encounters with the spiders were uncalled for. It wasn't until I died twice from so many spiders that I realized that the battles happened when you touched the steam vents, which, I thought were simply included to make the dungeon look nicer. The fact that both characters trigger these battles didn't help
things, considering that you're forced to walk through some of them.

Speaking of dying and status, I'm not sure if this is intentional, but those orcs inflict paralyze on attack. I assume the battle isn't supposed to be winnable, because both characters were locked in paralyze during the entire battle, but I could be wrong. I stopped playing here.

The first boss/miniboss was a bit strange. The moment I saw that Heal spell on the first round, I immediately started spamming Silence. Later on, the first character mentions something about how she keeps healing herself... even when she doesn't.

The teamwork mechanic is a neat idea, but it does need a bit more work. As long as you hold the action button down, the switch remains pressed, and you can walk around freely. Essentially, this means characters can cross bridges by themselves, among other things.

Just my two cents.
 
The text cuts off. THE TEXT CUTS OFF!!!

Why does the military force its members to go through volcanoes with deliberately placed switch puzzles in order to recruit them? In fact, how does the village obtain contact with the outside world? Are special two-person brigades dispatched to trade goods and information? How am I supposed to care about your carefully constructed political intrigue which boils down to a race war worthy of Stormfront when I am being arbitrarily attacked and poisoned by wild animals? How am I supposed to control the second player when I cannot see where he is?

I guess we will never know!
 
Cardinal Ximenez":3ruhb7bm said:
I guess we will never know!

Oh, yes.

Yes you will know.

In the next demo. When the port town is introduced /forshadow

Speaking of dying and status, I'm not sure if this is intentional, but those orcs inflict paralyze on attack. I assume the battle isn't supposed to be winnable, because both characters were locked in paralyze during the entire battle, but I could be wrong. I stopped playing here.

Of course, you could always take off both Earthsoil Signets and avoid the entire battle altogether. And yes, the orcs paralyzing is NOT intentional and will be fixed.

deliberately placed switch puzzles

Go play any Zelda. There are switches IN the Great Deku Tree, so its a kind of spoof of that.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top