Note: While there are a few screenies here, I'll be taking lots more the next few days.
Status: Offline until Omega Test
I started working with RPG Maker in 2004 and my game making experience has added up from there. Soon after the release of RPG Maker XP, I got into the Netplay project, becoming an active member of their community and attempting a few projects such as Lost Fantasy.
In late 2006 I saw the need to gear my efforts towards a viable outcome, a simple game that would work and allow expansion over time. This became the Vengeance project.
/\ Merchant skills are a way of earning money in Vengeance.
In January 2007 I began working hard towards Vengeance, posting my first project thread for it in RMXP.org in April of that year. By October I had hoped to get the game fully released. As October drew nearer however I realised that the game had gone away from the simplicity it had meant to be and become something too big, too unfixable, too expansive, to ever release. I tried pushing back the release dates until Christmas, then March 2008, until finally in August 2008 I flipped and posted the game in it's current state when someone asked me to.
I got my ass in gear, and began reconstructing Vengeance. Two weeks later I released it in a better form. Stripped from all the crap and unfixable areas, this was a very slimline version of the game, but it worked. From this I have begun a new approach to Vengeance - namely splitting it into two parts: vCore, and Vengeance.
In the time between then and now I have also seen the light and begun taking out almost all remnants of RPG Maker in the game. There are hardly any RTP graphics (just animations remain at the moment, which I will work on remaking at a later date). The scripts, while RGSS remains there, only form a foundation upon which to build, and much of the scripts are my own work. I have begun remaking Netplay itself in a new form which would be useless to anyone else, but provides a solid base for Vengeance that is actually tailored for the game.
While I cannot release vCore itself (as it would be pointless to anyone else, everything is tailored to the complex systems of Vengeance and would take far too much work to get working), I have tried to set up a forum where game makers can ask for support, post their works and scripting tidbits, and get some helpful tutorials (which I really should work on some more).
While this may be helpful to scripters, to those who don't know scripting as well Me(tm) is currently working on Netplay+ 3.0, a continuation of the Netplay project.
vCore is the tacky name I gave to the scripting side of Vengeance. It is worked on in a seperate project to the main game to make sure everything is fully working as it should be before trying to integrate it into the main part.
vCore apparently stands for Vengeance Core Online RPG Engine.
It includes a rebuild of the Netplay system. It does feature other people's scripts, but very few of them. This includes complex systems such as the UCoders NeoABS (in a highly editted form) which would be unfeasible for me to create myself with my limited battle system experience.
Alpha: Never released
Beta: August 2008 (now closed)
Omega: ETA March 2009 (if all goes well)
The Beta was held in August, and was quite successful. It highlighted a lot of vital errors to be fixed later on, and since then I have moved on from RTP graphics.
Screenies of the Beta:
It would be really helpful to have any suggestions you come up with for Vengeance, however silly. Not everything will be added, understandably, but still I'd like to hear from you.
Also, if you have any support queries I'd be happy to help.
My forums might be the best place for this support and suggestions, though you can post them in this project thread if that is more convenient for you.
Levelling in Vengeance comes from spending EXP points with class trainers. This provides you with either new skills, new items, or more HP or SP (thus raising your combat level).
This EXP has to come from somewhere, and there are several options available to suit most gameplay styles:
- Quests: These provide you with EXP and gold, usually, as well as special items. There are to be quite a few quests in the game with new quests released often.
- Dungeons: Both single player and multi-user dungeons will be a part of Vengeance. Like a quest that takes place in one dungeon, you will be given a task, such as defeating every enemy in the dungeon or simply making it from one side to the other, or finding an ancient treasure. Dungeons are repeatable and give gold and exp usually.
- Grinding: Some players hate this and it is not a requirement in Vengeance. But for those who do like it, it is possible to grind, by fighting monsters over and over or whatnot, gaining EXP and gold.
A selection of the enemies in Vengeance so far:
A screenshot of three of these four maps:
Note: The world is bigger than those four maps currently, I just haven't updated the map yet as the other maps aren't *finished*, just *nearly finished*.
I would like to, and am aiming to, release Vengeance commercially. There would be a free and paid version, the free version still being updated but to a lesser extent.
If this happened it would be a one-time fee of probably £10 GBP (for $ prices see a currency convertor, £to$ is ever changing).
There are adverts on the title screen which are designed to make money. There are no adverts in the actual game itself other than this.
At the moment about £600 has been spent on Vengeance though I'm not really counting as such. I'd like to make this back, but mostly the money made would go towards running the game.
I have built my own server for this, for some reason named Aurora, which hopefully will be enough to start with.
Vengeance is (c) 2007 (January) to 2009 Daniel Badger.
While (this site's) legal agreement may apply to this thread, this thread is merely to inform and gain criticism and no data, information, or images, may be reposted anywhere else without prior permission from the copyright holder (i.e. Daniel badger).
Playing Vengeance means you must comply to the Player Agreement, which includes the Game Rules and Forum Rules.
Licence for Refmap graphics:
Some of graphical data in this game are free game resources distributed by REFMAP (http://www.tekepon.net/fsm). You must not use the graphic data which is in this software for any purpose except playing this game. If you wish to use these resources, please visit to the website above.
vCore is based on Netplay+ by Mr.Mo, Me(tm), and Trebor777, based on the works of Destined, GoldenAura, and SuicideManic.
vCore Credits:
- Daniel Badger
- The Netplay+ Team (See above)
- S S Muu
- UCoders (Mr.Mo, Trebor777)
- DerVVulfman
- Near Fantastica
- SephirothSpawn
- NoWaySkill
- Zeriab
Vengeance Credits:
- Daniel Badger
- Refmap